This mod brings you a fresh, tougher Final Fantasy with a modernized feel and greater depth. I want you to immerse in burning nostalgia, while falling in love with something brand new! It's the same story and world, with enormous creative changes and optimizations, including an addictive new combat system. The aim with this project was to deliver massive and polished with a twist.
You'll be playing as Waluigi instead of Mario, which means Daisy instead of Toadstool! It's an alternate timeline where conventional heroes are away on vacation, and Smithy gets first dibs on the Mushroom Kingdom. With a rougher, dirtier onslaught of Mario enemies and a huge injection of new creative weapons, spells, items and secrets, at last a proper space has been carved for our beloved antihero.
This mod shines a light on lesser-used and frustrating features in order to show what they're capable of, thereby extending replay and opening up new viable strategies. There are some very satisfying improvements to hero bonuses, secondary skills, magic, and even artifacts! The changes are generally intended to enhance, rather than totally re-envision the game. If you need a selling point, I'll give you one - No More Month of the Plague!
My take on this legendary ARPG streamlines the experience, with no need for a multiplayer economy to see great items and make satisfying builds. There is heavy emphasis on crafting, with the ability to target and create powerful items with precision. Also included is a new endgame arena - the underground spirit realm, Mirror Forest. Give it a shot on /players 8!
A simple patch for a cherished forerunner of the action RPG. It changes the protagonist to female & edits the palette from purple to green. It also includes a more ranged-themed wand weapon
- fitting, as there is little truly melee combat in the game. Care has been taken to emulate the existing art style for the new sprites.
The player can choose Continue to start with the Warrior Ring, which helps address the grind, lessens the twitch-reaction gameplay, as well as reduces the need to constantly ensure a
weapon is charged whilst exploring.
This patch also fixes the over-caffeinated dialogue boxes, and merges your equipped orb effect to automatically match which sword you are using, regardless of what orb is equipped on the menu.