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2024 Archive

2023 Archive






version 1.5b

January 20, 2024

GENERAL
  • added a changelog link to the download folder
CREATURES
  • per the map editor's original decree, Faerie Dragons are now actually level 8, and Azure/Crystal/Rust Dragons are now actually level 10. This increases their bonus HP gained from the First Aid skill
HEROES
  • the following heroes now have a static +2 bonus applied to their spell specialty: Adela, Cuthbert, Loynis, Coronius, Cyra, Ash, Terek, Zubin, Mirlanda, Merist, Brissa, Inteus
  • the following heroes now have a static +50% damage bonus to their spell specialty: Adelaide, Xarfax, Septienna
  • the following heroes now have a static +100% damage bonus to their spell specialty: Uland, Alagar, Daremyth, Ciele
  • Coronius starts with Earth Magic instead of Scholar
  • Olema now starts with Tactics instead of Ballistics; specialty changed from Weakness to Fire Shield (+50%)
  • corrected Labitha's tooltip to show +2 to Stone Skin (it was never +3)
SPELLS
  • simplified "Prot. from [Element]" spell names to "Resist [Element]"

version 1.5a

December 4, 2023

INTERFACE
  • the town hall icon on the castle menu now brings up the list of building options
CASTLES
  • reverted Brimstone Stormclouds benefit to Power (bonus is still the increased +4)
  • correctly swapped the effects of Glyphs of Fear and Blood Obelisk to match their tooltips
  • finally corrected Tower, Inferno and Stronghold's Blacksmith initial graphical & tooltip inconsistencies w/ purchasing the First Aid Tent
CREATURES
  • Zombies' Disease effect now also reduces enemy speed by 2
HEROES
  • Death Knight can no longer learn Scholar; learn chance transferred to Estates
  • Overlord can no longer learn Scholar, chance to learn Eagle Eye reduced; learn chances transferred to Water Magic
  • Barbarian can no longer learn Scholar; learn chance transferred to Water Magic
  • Beastmaster can no longer learn Scholar; learn chance transferred to Fire Magic
  • All other hero types have -1 chance for Scholar (in some cases nullifying it) and +1 chance for First Aid
SECONDARY SKILLS
  • Artillery tooltips corrected/updated
  • Resistance tooltips now also mention unit abilities
  • First Aid now also increases the max health of the hero's units based on creature level
SPELLS
  • Visions effective range is now unlimited
  • Town Portal’s element has changed again - now it is a water spell
  • Magic Mirror has been removed from use (it is still used by Faerie Dragons) and other level 5 spells are now more common in their place
ARTIFACTS
  • Removed the -2 defense penalty from Arbiter's Sash
  • Ring of the Magi no longer increases spell duration; now increases knowledge and power skills by +5
MAP OBJECTS
  • Sea Chest
    • can now also hold minor class artifacts
    • no longer holds nothing
    • gold can now be traded for experience like land chests

version 1.5

January 20, 2023

GENERAL
  • Finally added my branding to this project's main menu
  • Tan has been replaced by Yellow
  • Swan Ponds no longer drain all of a hero's remaining movement
  • Whirlpool army penalty removed
  • Witch Huts now allow you to decline the offered skill
  • Battlefield hex grid is now black instead of green
CREATURES
  • Tooltips now list proc chances for all creature abilities
  • Zombie
    • chance to spread Disease raised from 20% to 100% (unless resisted)
    • the attack and defense penalty has been raised from -2 to -4
  • Wraith
    • mana drain raised from 2 to 3
  • Ghost Dragon
    • chance to age targets raised from 20% to 25%
  • Scorpicore
    • chance to paralyze targets raised from 20% to 25%
  • Thunderbird
    • chance for thunderbolt raised from 20% to 50%
  • Wyvern Monarch
    • chance to poison targets raised from 30% to 35%
  • Air Elemental
    • no longer erroneously states fire immunity
    • no longer immune, but weak vs. Meteor Shower
    • now immune instead of weak vs. lightning
    • lightning affinity no longer affects damage from Armageddon
  • Storm Elemental
    • no longer erroneously states fire immunity
    • no longer immune, but weak vs. Meteor Shower
    • now immune instead of weak vs. lightning
    • properly shows casting details in tooltip
    • lightning affinity no longer affects damage from Armageddon
  • Ice Elemental
    • properly shows casting details in tooltip
  • Earth Elemental
    • +5 defense, +2-0 damage
    • now immune instead of weak vs. Meteor Shower
    • no longer immune, but vulnerable to lightning
  • Magma Elemental
    • +5 health, +1-0 damage, +9 defense, +75 gold
    • now immune instead of weak vs. Meteor Shower
    • no longer immune, but vulnerable to lightning
    • tooltip is a little squished in order to show all relevant data
  • Nomad
    • +1 speed
  • Mummy
    • +15 health, +1-0 damage, +1 speed
  • Faerie Dragon
    • spell power is now 6 per dragon in the stack, up from 5
TOWNS
  • Fixed a few Conflux typos
  • Right-clicking on a built Citadel or Castle informs the player about hidden arrow tower function
  • The Castle town has been renamed to Bastion
  • Stronghold’s resource silo now provides crystal instead of wood/ore
  • Resource Silo
    • now provides +50 gold per day in all towns
    • towns with a wood/ore silo (Bastion, Necropolis, Fortress) receive an additional +50 gold per day
  • Fountain of Fortune
    • crystal cost lowered from 10 to 5
  • Brimstone Stormclouds
    • now increases a defending hero's knowledge instead of spell power
    • bonus raised from 2 to 4
    • gold cost raised from 1000 to 2000
  • Glyphs of Fear
    • defense bonus raised from 2 to 4
    • gold cost raised from 1000 to 2000
  • Blood Obelisk
    • attack bonus raised from 2 to 4
    • gold cost raised from 1000 to 2000
HEROES
  • Creature specialists from version 1.2 (except Valeska, Ingham, Ivor, Rashka) now add +1 additional damage to their creature
  • Creature specialists from version 1.2 now always add +2 defense skill to their creature
  • Ryland
    • now correctly has the new 1.2 bonus for Dendroid Guards/Soldiers
  • Boragus
    • now correctly has the new 1.2 bonus for Ogres/Ogre Magi
  • Pasis/Monere
    • Bonus for Psychic/Magic Elementals is now +2 defense, +3 damage
  • Erdamon/Thunar
    • Bonus for Earth/Magma Elementals is now +2 defense, +3 damage
  • Fiur/Ignissa
    • Removed attack skill bonus for Fire/Energy Elementals
  • Kalt/Lacus
    • Bonus for Water/Ice Elementals is now +2 defense, +2 damage
SECONDARY SKILLS
  • Updated tooltips for Ballistics & Tactics
  • Armorer
    • arrow towers no longer erroneously deal extra damage based on the reduction amount
  • Eagle Eye
    • all proficiencies now have a 100% chance
  • Mysticism
    • spell points per turn raised from 2/3/4 to 2/4/6
  • Navigation
    • now also reduces the boarding and unboarding penalty by 25/50/75%
  • Scouting
    • now also improves native terrain bonuses (cumulative):
    • Basic: +2 defense
    • Advanced: +2 attack
    • Expert: +1 speed
SPELLS
  • Bloodlust
    • cost lowered from 5(4) to 4(3)
  • Stone Skin
    • cost lowered from 5(4) to 4(3)
  • Precision
    • now a level 1 spell
    • cost lowered from 8(6) to 4(3)
  • Weakness
    • now a level 1 spell
    • cost lowered from 8(6) to 4(3)
  • Bless
    • now a level 2 spell
    • cost raised from 5(4) to 8(6)
  • Curse
    • now a level 2 spell
    • cost raised from 5(4) to 8(6)
  • Quicksand
    • lays 6/8/10 patches per cast, up from 4/6/8
  • Land Mine
    • lays 6/8/10 mines per cast, up from 4/6/8
  • Forgetfulness
    • no longer mass-targets at advanced proficiency
    • tooltip updated to show its effect on ranged creatures' melee penalty
  • Teleport
    • advanced proficiency tooltip clarified
  • Air Shield
    • arrow towers no longer erroneously deal extra damage based on the reduction amount
  • Frenzy
    • tooltip clarified to help indicate it still works for morale and retaliations of the same round
  • Berserk
    • can now be used by AI (beware)
    • cursor must now target part of a creature
ARTIFACTS
  • Updated tooltips for movement-increasing artifacts
  • All Archery artifacts now affect heroes without the Archery skill
  • All Necromancy & Learning artifacts now clarify they require their respective skill to be learned
  • Spyglass of the Hidden Fleet (renamed from Spyglass)
    • now adds +500 movement points at sea
    • treasure class changed from Treasure to Minor
    • cost +2000
  • Speculum of Stars (renamed from Speculum)
    • now adds +2 knowledge
    • treasure class changed from Treasure to Minor
    • cost +2000
  • Badge of Courage
    • no longer grants mind spell immunity
  • Breastplate of Petrified Wood
    • power bonus raised from 1 to 2
  • Rib Cage
    • power bonus raised from 2 to 3
  • Scales of the Greater Basilisk
    • power bonus raised from 3 to 4
  • Tunic of the Cyclops King
    • power bonus raised from 4 to 5
  • Breastplate of Brimstone
    • power bonus raised from 5 to 6
  • Diplomat’s Ring
    • surrender cost reduction changed from 10% to 50%
  • Saffell’s Frame
    • replaces Statesman’s Medal
    • Major class shield that raises defense by 2 and power by 3
  • Arbiter’s Sash
    • replaces Ambassador’s Sash
    • increases power by 5 and reduces defense by 2
  • Pendant of Dispassion
    • now adds +1 attack
  • Pendant of Holiness
    • now adds +1 defense
  • Pendant of Free Will
    • now adds +1 power
  • Pendant of Total Recall
    • now adds +1 knowledge
  • Pendant of Life
    • now adds +1 defense, +1 knowledge
    • treasure class changed from Treasure to Minor
  • Pendant of Death
    • now adds +1 attack, +1 power
    • treasure class changed from Treasure to Minor
  • Pendant of Negativity
    • now adds +4 power
  • Sphere of Concentration
    • renamed from Sphere of Permanence
    • now also blocks mind spells
  • Sea Captain’s Hat
    • removed
  • Admiral’s Hat
    • removed

version 1.41

November 15, 2021

GENERAL
  • All new hero specialty icons (including new creatures) have finally been fixed
  • Updated the readme's install instructions
HEROES
  • Geon: now actually has Diplomacy (-_-)
SPELLS
  • Town Portal's in game icon is now finally fire-red like on the documentation

version 1.4 beta

November 8, 2021

CREATURES
  • The starting gold bonus is now 2500, up from 500-1000
  • The starting wood & ore bonus is now 10, up from 5-10
  • The starting mercury, crystal, sulfur or gem bonus is now 10, up from 3-6
CREATURES
  • Zealot: +0-2 damage, +50 gold
  • Dwarf/Battle Dwarf: +1 speed
  • Zombie: +10 health
  • Manticore/Scorpicore: +1 speed
HEROES
  • Sanya: now specializes in Pikemen/Halberdiers; Diplomacy replaces Eagle Eye
  • Malcom: now specializes in the original Dwarf/Battle Dwarf bonus; Offense replaces Eagle Eye
  • Serena: now specializes in Intelligence; Intelligence replaces Eagle Eye
  • Nimbus: now specializes in First Aid; Luck replaces Necromancy; First Aid replaces Eagle Eye; now starts w/ First Aid Tent
  • Moandor: Archery replaces Necromancy
  • Geon: now specializes in Medusas; Diplomacy replaces Eagle Eye
  • Oris: now specializes in Archery; Archery replaces Eagle Eye
  • Tiva: now specializes in Learning; Learning replaces Eagle Eye
SECONDARY SKILLS
  • Chance value for all hero types to learn Eagle Eye reduced to 1
  • Chance value for all hero types to learn Diplomacy raised by 1
  • Chance value for Death Knight, Necromancer to learn First Aid raised from 0 to 2
  • Chance value for Cleric, Heretic, Necromancer, Battle Mage, Witch to learn Scholar reduced to 3
  • Chance value for Druid, Wizard, Warlock, Elementalist to learn Scholar reduced to 4
  • Chance value for Cleric to learn Water Magic raised from 4 to 5
  • Chance value for Demoniac, Heretic to learn Fire Magic raised by 1
ARTIFACTS
  • Garniture of Interference: magic resistance bonus raised from 5% to 10%
  • Surcoat of Counterpoise: magic resistance bonus raised from 10% to 15%
  • Boots of Polarity: magic resistance bonus raised from 15% to 20%
SPELLS
  • All 'Summon Elemental' spells may be cast interchangeably in battle
  • Clarified effectivity of 'Summon Elemental' spell tooltips
  • Initial effectivity of Bloodlust, Stone Skin, Weakness, Precision raised from 5 to 6
  • Expert effectivity of Bloodlust, Stone Skin, Weakness, Precision raised from 8 to 10
  • Expert effectivity of Mirth, Sorrow, Fortune, Misfortune raised from 2 to 3
  • Mirth, Sorrow, Fortune, Misfortune now always affect all friendly or enemy units

version 1.3 beta

February 24, 2021

CREATURES
  • Pegasus/Silver Pegasus: tooltip now clarifies effect on mana costs
  • Unicorn/War Unicorn: tooltip now states the resistance bonus is for adjacent creatures only, and that it is +20%
  • Mage/Arch Mage: tooltip now clarifies effect on mana costs
  • Familiar:
    • magic channel now absorbs 50% of the mana used to cast enemy spells, up from 20%
    • minimum mana cost required to absorb reduced from 5 to 2
  • Wraith: tooltip now clarifies mana drain effect
  • Infernal Troglodyte: cost reduced by 10
  • Gnoll Marauder:
    • now strikes twice
    • health raised by 2
    • attack skill reduced by 1
    • cost raised by 20
    • fight/AI value raised by 10
    • growth reduced from 12 to 10
  • Ballista: max damage raised by +1
  • Mummy: tooltip now properly states undead status
TOWNS
  • Tower: blacksmiths sell First Aid Tents instead of Ammo Carts
  • Inferno: blacksmiths sell First Aid Tents instead of Ammo Carts
  • Dungeon: the Mana Vortex now states it works only once per week
  • Stronghold: blacksmiths sell First Aid tents instead of Ammo Carts
  • Fortress: Upg. Gnoll Hut cost restored to default - again costs 10 wood, up from 5
SPELLS
  • Fixed text errors on numerous tooltips and clarified some effects
  • Curse: can now appear in Fortress mage guilds
  • Town Portal: is now Fire-elemental instead of Earth
  • Fire Wall:
    • duration raised from 2 to 4 rounds
    • chance to appear in Necropolis & Dungeon mage guilds raised by 50%
    • chance to appear in Fortress mage guilds doubled
  • Force Field: duration raised from 2 to 3 rounds
  • Fireball: chance to appear in Fortress mage guilds doubled
  • Land Mine: chance to appear in Fortress mage guilds doubled
  • Fire Shield: expert level now casts on all friendly units
  • Slayer: attack bonus is now +8/10/12 instead of a static +8
SECONDARY SKILLS
  • Estates: advanced proficiency now correctly generates the new amount
HEROES
  • Vokial: can no longer start with Walking Dead or Wights, but instead with a Ballista and/or Vampires
  • Verdish: starting spell switched from Protection from Fire to Fire Wall
ARTIFACTS
  • Badge of Courage: now displays its previously hidden mind spell immunity bonus
  • Bird of Perception:
    • now instead increases Learning skill by 5% (additive; has no effect without the skill)
    • resource cost doubled
  • Stoic Watchman:
    • now instead increases Learning skill by 10% (additive; has no effect without the skill)
    • treasure class raised from Treasure to Minor
    • resource cost doubled
  • Emblem of Cognizance:
    • now instead increases Learning skill by 15% (additive; has no effect without the skill)
    • treasure class raised from Minor to Major
    • resource cost doubled
  • Ring of Life: health bonus raised from 1 to 2
  • Vial of Lifeblood: health bonus raised from 2 to 4
  • Diplomat's Ring:
    • surrender cost reduction is now displayed (10%)
    • treasure class reduced from Major to Minor
    • resource cost reduced by 70%
  • Statesman's Medal:
    • surrender cost reduction is now displayed, increased from 10% to 20%
    • treasure class reduced from Major to Minor
  • Ambassador's Sash:
    • surrender cost reduction is now displayed, increased from 10% to 50%
    • resource cost raised by 20%

version 1.2 beta

November 4, 2020

SPELLS
  • Slayer: Expert now affects all units; fixed two line break issues with tooltip display
HERO SPECIALTIES

    Five heroes have new specialties. Icons for these specialties are the same as before, but all functionality, labels and descriptors will reflect the new changes.

  • CASTLE
    • Christian: Ballista bonus is now +1 dmg
    • Edric: Griffin bonus is now +2 dmg, +1 def
    • Valeska: Archer bonus is now +1 dmg, +1 def
    • Sorsha: Swordsman bonus is now +1 dmg, +1 def
    • Tyris: Cavalier bonus is now +3 dmg, +2 def
    • Catherine: Swordsman bonus is now +1 dmg, +1 def
    • Roland: Swordsman bonus is now +1 dmg, +1 def
    • Ingham: Monk bonus is now +2 dmg, +1 def
  • RAMPART
    • Ivor: Elf bonus is now +1 dmg, +1 def
    • Ufretin: Dwarf bonus is now +1 dmg, +1 def
    • Clancy: Unicorn bonus is now +3 dmg, +2 def
    • Ryland: Dendroid bonus is now +3 dmg, +1 def
    • Aeris: Pegasus bonus is now +2 dmg, +1 def
    • Melodia: Fortune bonus changed to Centaurs
  • TOWER
    • Fafner: Naga bonus is now +2 dmg, +2 def
    • Iona: Genie bonus is now +2 dmg, +1 def
    • Josephine: Golem bonus is now +2 dmg, +1 def
    • Piquedram: Gargoyle bonus is now +1 dmg, +1 def
    • Thane: Genies bonus changed to Learning
    • Torosar: Ballista bonus is now +1 dmg
    • Daremyth: Fortune bonus changed to Magic Arrow
    • Theodorus: Mage bonus is now +2 dmg, +1 def
  • INFERNO
    • Calh: Gog bonus is now +1 dmg, +1 def
    • Fiona: Hell Hound bonus is now +1 dmg, +1 def
    • Ignatius: Imp bonus is now +1 dmg, +1 def
    • Marius: Demon bonus is now +1 dmg, +1 def
    • Nymus: Pit Fiend bonus is now +2 dmg, +1 def
    • Pyre: Ballista bonus is now +1 dmg
    • Rashka: Efreet bonus is now +3 dmg, +2 def
  • NECROPOLIS
    • Charna: Wight bonus is now +2 dmg, +1 def
    • Galthran: Skeleton bonus is now +1 dmg, +1 def
    • Moandor: Lich bonus is now +2 dmg, +1 def
    • Straker: Walking Dead bonus is now +1 dmg, +1 def
    • Tamika: Black Knight bonus is now +2 dmg, +2 def
    • Vokial: Vampire bonus is now +1 dmg, +1 def
    • Xsi: Stone Skin bonus changed to Learning
  • DUNGEON
    • Ajit: Beholder bonus is now +1 dmg, +1 def
    • Arlach: Ballista bonus is now +1 dmg
    • Dace: Minotaur bonus is now +2 dmg, +1 def
    • Lorelei: Harpy bonus is now +1 dmg, +1 def
    • Shakti: Troglodyte bonus is now +1 dmg, +1 def
    • Synca: Manticore bonus is now +3 dmg, +2 def
    • Darkstorn: Stone Skin bonus changed to Learning
  • STRONGHOLD
    • Gretchin: Goblin bonus is now +1 dmg, +1 def
    • Gurnisson: Ballista bonus is now +1 dmg
    • Jabarkas: Orc bonus is now +1 dmg, +1 def
    • Krellion: Ogre bonus is now +2 dmg, +1 def
    • Shiva: Roc bonus is now +2 dmg, +1 def
    • Tyraxor: Wolf Rider bonus is now +1 dmg, +1 def
    • Yog: Cyclops bonus is now +3 dmg, +2 def
    • Vey: Ogre bonus is now +2 dmg, +1 def
  • FORTRESS
    • Alkin: Gorgon bonus is now +3 dmg, +1 def
    • Broghild: Wyvern bonus is now +3 dmg, +2 def
    • Bron: Basilisk bonus is now +2 dmg, +1 def
    • Drakon: Gnoll bonus is now +1 dmg, +1 def
    • Gerwulf: Ballista bonus is now +1 dmg
    • Korbac: Serpent Fly bonus is now +2 dmg, +1 def
    • Wystan: Lizardmen bonus is now +1 dmg, +1 def
HERO SECONDARY SKILLS
  • RAMPART
    • Aeris: Wisdom/Scouting changed to Luck/Water Magic
    • Uland: Ballistics changed to Estates, Adv. Wisdom is now Basic
  • TOWER
    • Fafner: Scholar changed to Sorcery
    • Iona: Scholar changed to Offense
    • Neela: Scholar changed to Sorcery
    • Piquedram: Scouting changed to Pathfinding
    • Thane: Adv. Scholar changed to Learning/Estates
    • Torosar: Mysticism changed to Artillery
    • Aine: Scholar changed to Learning
    • Theodorus: Wisdom/Ballistics changed to Water/Fire Magic
  • INFERNO
    • Fiona: Adv. Scouting changed to Offense/Fire Magic
    • Octavia: Scholar changed to Mysticism
    • Rashka: Scholar changed to Resistance
    • Ash: Eagle Eye changed to Fire Magic
    • Xyron: Scholar changed to Fire Magic
  • NECROPOLIS
    • Clavius: Necromancy changed to Logistics
    • Vokial: Necromancy changed to Earth Magic
    • Septienna: Scholar changed to Learning
    • Thant: Necromancy changed to Earth Magic
  • DUNGEON
    • Synca: Scholar changed to Luck
    • Alamar: Scholar changed to Estates
    • Deemer: Adv. Scouting is now Basic Archery
    • Jeddite: Adv. Wisdom is now Basic, now has Intelligence
  • FORTRESS
    • Broghild: Scouting changed to Tactics
    • Wystan: Archery changed to Logistics
    • Mirlanda: Adv. Wisdom is now Basic, now has Water Magic
    • Verdish: Wisdom changed to Fire Magic
    • Voy: Wisdom changed to Logistics
  • CONFLUX
    • Erdamon: Tactics changed to Luck
    • Lacus: Adv. Tactics changed to Pathfinding/Resistance
    • Aenain: Air Magic changed to Intelligence
    • Ciele: Water Magic changed to Sorcery

version 1.1

May 16, 2020

GENERAL
  • Month of the Plague has been removed
CASTLES
  • Griffin Tower: no longer requires Barracks
  • Upg. Wolf Pen: no longer requires Upg. Goblin Barracks
  • Mystic Pond: clarified tooltip, gold cost raised to 4000, up from 2000, other resource costs reduced to 1, down from 2
CREATURES
  • Wight/Wraith: gold cost reduced to 180/200, down from 200/240
  • Faerie Dragon: tooltip now correctly states this unit is innately equipped with Magic Mirror
  • First Aid Tent: gold cost raised to 1000, up from 750. Now always heals 25 health points instead of random values between 1-25
SECONDARY SKILLS
  • Eagle Eye: chance raised to a static 60% at all levels of the skill, up from 40/50/60%
  • Estates: income bonus raised to 200/350/500, up from 125/250/500
  • First Aid: tooltip clarified to reflect updates to the First Aid Tent
  • Learning: experience bonus raised to 10/20/30%, up from 5/10/15%
  • Mysticism: recovery bonus raised to 2/3/4, up from 1/2/3
  • Resistance: resist chance raised to 10/15/20%, up from 5/10/20%
  • Scouting: radius raised to 2/3/4, up from 1/2/3
  • Sorcery: damage bonus raised to 10/15/20%, up from 5/10/15%
SPELLS
  • Slayer: The default tooltip now also correctly displays the attack skill bonus
  • Prot. from Fire: now correctly states that it affect all units
  • Prot. from Water: now correctly states that it affect all units
  • Prot. from Air: now correctly states that it affect all units
  • Prot. from Earth: now correctly states that it affect all units

version 1.05

April 11, 2020

CREATURES
  • Obsidian Gargoyles: +1 speed
  • Pit Lords: +1 attack, +1 defense, +1 speed
  • Trolls: -100 gold
  • Black Dragons: Now properly display they hate Titans.
SPELLS
  • Slayer: now displays ingame that it increases attack skill by 8.
  • Land Mine: power multiplier raised from 15 to 25. Advanced & expert bonuses both increased by 25.
  • Fire Wall: power multiplier raised from 10 to 20. Initial bonus increased by 20, advanced bonus increased by 40.
  • Hypnotize: power multiplier raised from 25 to 50. Initial bonus increased by 50, advanced bonus increased by 120, expert bonus increased by 150.

version 1.04

April 20, 2018

CREATURES
  • Enchanters: -10 health
  • Dragon Flies: -10 health, extra gold cost removed
  • Firebird/Phoenix: changes have been reverted
  • Pixie/Sprite: changes have been reverted, Sprites +1 health, +1 attack
  • Storm Elementals: increased gold cost reverted
  • Energy Elementals: changes have been reverted, +5 health, +2-0 damage, +50 gold

version 1.03

September 7, 2017

CREATURES
  • Infernal Troglodytes: -1 speed
  • Basilisks/Greater Basilisks: base growth reverted to 4
  • Trolls: +20 health, +1 growth, +200 gold
SPELLS
  • Fireball: Fire bonus raised from +66% to +100%
  • Frost Ring: Water bonus raised from +66% to +100%
  • Protection from Air: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Earth: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Fire: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Water: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Inferno: +4 base cost, multiplier raised to +100%, fire bonus raised to +100%
  • Magic Mirror: Base reflect chance is now 70%, advanced and expert proficiency raise it to 85/100%

version 1.02

October 2, 2016

CREATURES
  • Halberdiers: +2 defense
  • Battle Dwarves: +2 defense
  • Iron Golems: +1 defense
  • Zombies: +2 defense
  • Bone Dragons/Ghost Dragons: +25 health
  • Ghost Dragons: +2 defense, +250 gold
  • Scorpicores: +1 defense
  • Gnoll Marauders: +1 speed
  • Enchanters: +10 health