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2024 Archive

2023 Archive







version 1.5b

January 20, 2024

// // //
GENERAL
  • added a changelog link to the download folder
// // //
CREATURES
  • per the map editor's original decree, Faerie Dragons are now actually level 8, and Azure/Crystal/Rust Dragons are now actually level 10. This increases their bonus HP gained from the First Aid skill
// // //
HEROES
  • the following heroes now have a static +2 bonus applied to their spell specialty: Adela, Cuthbert, Loynis, Coronius, Cyra, Ash, Terek, Zubin, Mirlanda, Merist, Brissa, Inteus
  • the following heroes now have a static +50% damage bonus to their spell specialty: Adelaide, Xarfax, Septienna
  • the following heroes now have a static +100% damage bonus to their spell specialty: Uland, Alagar, Daremyth, Ciele
  • Coronius starts with Earth Magic instead of Scholar
  • Olema now starts with Tactics instead of Ballistics; specialty changed from Weakness to Fire Shield (+50%)
  • corrected Labitha's tooltip to show +2 to Stone Skin (it was never +3)
// // //
SPELLS
  • simplified "Prot. from [Element]" spell names to "Resist [Element]"

version 1.5a

December 4, 2023

// // //
INTERFACE
  • the town hall icon on the castle menu now brings up the list of building options
// // //
CASTLES
  • reverted Brimstone Stormclouds benefit to Power (bonus is still the increased +4)
  • correctly swapped the effects of Glyphs of Fear and Blood Obelisk to match their tooltips
  • finally corrected Tower, Inferno and Stronghold's Blacksmith initial graphical & tooltip inconsistencies w/ purchasing the First Aid Tent
// // //
CREATURES
  • Zombies' Disease effect now also reduces enemy speed by 2
// // //
HEROES
  • Death Knight can no longer learn Scholar; learn chance transferred to Estates
  • Overlord can no longer learn Scholar, chance to learn Eagle Eye reduced; learn chances transferred to Water Magic
  • Barbarian can no longer learn Scholar; learn chance transferred to Water Magic
  • Beastmaster can no longer learn Scholar; learn chance transferred to Fire Magic
  • All other hero types have -1 chance for Scholar (in some cases nullifying it) and +1 chance for First Aid
// // //
SECONDARY SKILLS
  • Artillery tooltips corrected/updated
  • Resistance tooltips now also mention unit abilities
  • First Aid now also increases the max health of the hero's units based on creature level
// // //
SPELLS
  • Visions effective range is now unlimited
  • Town Portal’s element has changed again - now it is a water spell
  • Magic Mirror has been removed from use (it is still used by Faerie Dragons) and other level 5 spells are now more common in their place
// // //
ARTIFACTS
  • Removed the -2 defense penalty from Arbiter's Sash
  • Ring of the Magi no longer increases spell duration; now increases knowledge and power skills by +5
// // //
MAP OBJECTS
  • Sea Chest
    • can now also hold minor class artifacts
    • no longer holds nothing
    • gold can now be traded for experience like land chests

version 1.5

January 20, 2023

// // //
GENERAL
  • Finally added my branding to this project's main menu
  • Tan has been replaced by Yellow
  • Swan Ponds no longer drain all of a hero's remaining movement
  • Whirlpool army penalty removed
  • Witch Huts now allow you to decline the offered skill
  • Battlefield hex grid is now black instead of green
// // //
CREATURES
  • Tooltips now list proc chances for all creature abilities
  • Zombie
    • chance to spread Disease raised from 20% to 100% (unless resisted)
    • the attack and defense penalty has been raised from -2 to -4
  • Wraith
    • mana drain raised from 2 to 3
  • Ghost Dragon
    • chance to age targets raised from 20% to 25%
  • Scorpicore
    • chance to paralyze targets raised from 20% to 25%
  • Thunderbird
    • chance for thunderbolt raised from 20% to 50%
  • Wyvern Monarch
    • chance to poison targets raised from 30% to 35%
  • Air Elemental
    • no longer erroneously states fire immunity
    • no longer immune, but weak vs. Meteor Shower
    • now immune instead of weak vs. lightning
    • lightning affinity no longer affects damage from Armageddon
  • Storm Elemental
    • no longer erroneously states fire immunity
    • no longer immune, but weak vs. Meteor Shower
    • now immune instead of weak vs. lightning
    • properly shows casting details in tooltip
    • lightning affinity no longer affects damage from Armageddon
  • Ice Elemental
    • properly shows casting details in tooltip
  • Earth Elemental
    • +5 defense, +2-0 damage
    • now immune instead of weak vs. Meteor Shower
    • no longer immune, but vulnerable to lightning
  • Magma Elemental
    • +5 health, +1-0 damage, +9 defense, +75 gold
    • now immune instead of weak vs. Meteor Shower
    • no longer immune, but vulnerable to lightning
    • tooltip is a little squished in order to show all relevant data
  • Nomad
    • +1 speed
  • Mummy
    • +15 health, +1-0 damage, +1 speed
  • Faerie Dragon
    • spell power is now 6 per dragon in the stack, up from 5
// // //
TOWNS
  • Fixed a few Conflux typos
  • Right-clicking on a built Citadel or Castle informs the player about hidden arrow tower function
  • The Castle town has been renamed to Bastion
  • Stronghold’s resource silo now provides crystal instead of wood/ore
  • Resource Silo
    • now provides +50 gold per day in all towns
    • towns with a wood/ore silo (Bastion, Necropolis, Fortress) receive an additional +50 gold per day
  • Fountain of Fortune
    • crystal cost lowered from 10 to 5
  • Brimstone Stormclouds
    • now increases a defending hero's knowledge instead of spell power
    • bonus raised from 2 to 4
    • gold cost raised from 1000 to 2000
  • Glyphs of Fear
    • defense bonus raised from 2 to 4
    • gold cost raised from 1000 to 2000
  • Blood Obelisk
    • attack bonus raised from 2 to 4
    • gold cost raised from 1000 to 2000
// // //
HEROES
  • Creature specialists from version 1.2 (except Valeska, Ingham, Ivor, Rashka) now add +1 additional damage to their creature
  • Creature specialists from version 1.2 now always add +2 defense skill to their creature
  • Ryland
    • now correctly has the new 1.2 bonus for Dendroid Guards/Soldiers
  • Boragus
    • now correctly has the new 1.2 bonus for Ogres/Ogre Magi
  • Pasis/Monere
    • Bonus for Psychic/Magic Elementals is now +2 defense, +3 damage
  • Erdamon/Thunar
    • Bonus for Earth/Magma Elementals is now +2 defense, +3 damage
  • Fiur/Ignissa
    • Removed attack skill bonus for Fire/Energy Elementals
  • Kalt/Lacus
    • Bonus for Water/Ice Elementals is now +2 defense, +2 damage
// // //
SECONDARY SKILLS
  • Updated tooltips for Ballistics & Tactics
  • Armorer
    • arrow towers no longer erroneously deal extra damage based on the reduction amount
  • Eagle Eye
    • all proficiencies now have a 100% chance
  • Mysticism
    • spell points per turn raised from 2/3/4 to 2/4/6
  • Navigation
    • now also reduces the boarding and unboarding penalty by 25/50/75%
  • Scouting
    • now also improves native terrain bonuses (cumulative):
    • Basic: +2 defense
    • Advanced: +2 attack
    • Expert: +1 speed
// // //
SPELLS
  • Bloodlust
    • cost lowered from 5(4) to 4(3)
  • Stone Skin
    • cost lowered from 5(4) to 4(3)
  • Precision
    • now a level 1 spell
    • cost lowered from 8(6) to 4(3)
  • Weakness
    • now a level 1 spell
    • cost lowered from 8(6) to 4(3)
  • Bless
    • now a level 2 spell
    • cost raised from 5(4) to 8(6)
  • Curse
    • now a level 2 spell
    • cost raised from 5(4) to 8(6)
  • Quicksand
    • lays 6/8/10 patches per cast, up from 4/6/8
  • Land Mine
    • lays 6/8/10 mines per cast, up from 4/6/8
  • Forgetfulness
    • no longer mass-targets at advanced proficiency
    • tooltip updated to show its effect on ranged creatures' melee penalty
  • Teleport
    • advanced proficiency tooltip clarified
  • Air Shield
    • arrow towers no longer erroneously deal extra damage based on the reduction amount
  • Frenzy
    • tooltip clarified to help indicate it still works for morale and retaliations of the same round
  • Berserk
    • can now be used by AI (beware)
    • cursor must now target part of a creature
// // //
ARTIFACTS
  • Updated tooltips for movement-increasing artifacts
  • All Archery artifacts now affect heroes without the Archery skill
  • All Necromancy & Learning artifacts now clarify they require their respective skill to be learned
  • Spyglass of the Hidden Fleet (renamed from Spyglass)
    • now adds +500 movement points at sea
    • treasure class changed from Treasure to Minor
    • cost +2000
  • Speculum of Stars (renamed from Speculum)
    • now adds +2 knowledge
    • treasure class changed from Treasure to Minor
    • cost +2000
  • Badge of Courage
    • no longer grants mind spell immunity
  • Breastplate of Petrified Wood
    • power bonus raised from 1 to 2
  • Rib Cage
    • power bonus raised from 2 to 3
  • Scales of the Greater Basilisk
    • power bonus raised from 3 to 4
  • Tunic of the Cyclops King
    • power bonus raised from 4 to 5
  • Breastplate of Brimstone
    • power bonus raised from 5 to 6
  • Diplomat’s Ring
    • surrender cost reduction changed from 10% to 50%
  • Saffell’s Frame
    • replaces Statesman’s Medal
    • Major class shield that raises defense by 2 and power by 3
  • Arbiter’s Sash
    • replaces Ambassador’s Sash
    • increases power by 5 and reduces defense by 2
  • Pendant of Dispassion
    • now adds +1 attack
  • Pendant of Holiness
    • now adds +1 defense
  • Pendant of Free Will
    • now adds +1 power
  • Pendant of Total Recall
    • now adds +1 knowledge
  • Pendant of Life
    • now adds +1 defense, +1 knowledge
    • treasure class changed from Treasure to Minor
  • Pendant of Death
    • now adds +1 attack, +1 power
    • treasure class changed from Treasure to Minor
  • Pendant of Negativity
    • now adds +4 power
  • Sphere of Concentration
    • renamed from Sphere of Permanence
    • now also blocks mind spells
  • Sea Captain’s Hat
    • removed
  • Admiral’s Hat
    • removed

version 1.41

November 15, 2021

// // //
GENERAL
  • All new hero specialty icons (including new creatures) have finally been fixed
  • Updated the readme's install instructions
// // //
HEROES
  • Geon: now actually has Diplomacy (-_-)
// // //
SPELLS
  • Town Portal's in game icon is now finally fire-red like on the documentation

version 1.4 beta

November 8, 2021

// // //
MISC
  • The starting gold bonus is now 2500, up from 500-1000
  • The starting wood & ore bonus is now 10, up from 5-10
  • The starting mercury, crystal, sulfur or gem bonus is now 10, up from 3-6
// // //
CREATURES
  • Zealot: +0-2 damage, +50 gold
  • Dwarf/Battle Dwarf: +1 speed
  • Zombie: +10 health
  • Manticore/Scorpicore: +1 speed
// // //
HEROES
  • Sanya: now specializes in Pikemen/Halberdiers; Diplomacy replaces Eagle Eye
  • Malcom: now specializes in the original Dwarf/Battle Dwarf bonus; Offense replaces Eagle Eye
  • Serena: now specializes in Intelligence; Intelligence replaces Eagle Eye
  • Nimbus: now specializes in First Aid; Luck replaces Necromancy; First Aid replaces Eagle Eye; now starts w/ First Aid Tent
  • Moandor: Archery replaces Necromancy
  • Geon: now specializes in Medusas; Diplomacy replaces Eagle Eye
  • Oris: now specializes in Archery; Archery replaces Eagle Eye
  • Tiva: now specializes in Learning; Learning replaces Eagle Eye
// // //
SECONDARY SKILLS
  • Chance value for all hero types to learn Eagle Eye reduced to 1
  • Chance value for all hero types to learn Diplomacy raised by 1
  • Chance value for Death Knight, Necromancer to learn First Aid raised from 0 to 2
  • Chance value for Cleric, Heretic, Necromancer, Battle Mage, Witch to learn Scholar reduced to 3
  • Chance value for Druid, Wizard, Warlock, Elementalist to learn Scholar reduced to 4
  • Chance value for Cleric to learn Water Magic raised from 4 to 5
  • Chance value for Demoniac, Heretic to learn Fire Magic raised by 1
// // //
ARTIFACTS
  • Garniture of Interference: magic resistance bonus raised from 5% to 10%
  • Surcoat of Counterpoise: magic resistance bonus raised from 10% to 15%
  • Boots of Polarity: magic resistance bonus raised from 15% to 20%
// // //
SPELLS
  • All 'Summon Elemental' spells may be cast interchangeably in battle
  • Clarified effectivity of 'Summon Elemental' spell tooltips
  • Initial effectivity of Bloodlust, Stone Skin, Weakness, Precision raised from 5 to 6
  • Expert effectivity of Bloodlust, Stone Skin, Weakness, Precision raised from 8 to 10
  • Expert effectivity of Mirth, Sorrow, Fortune, Misfortune raised from 2 to 3
  • Mirth, Sorrow, Fortune, Misfortune now always affect all friendly or enemy units

version 1.3 beta

February 24, 2021

// // //
CREATURES
  • Pegasus/Silver Pegasus: tooltip now clarifies effect on mana costs
  • Unicorn/War Unicorn: tooltip now states the resistance bonus is for adjacent creatures only, and that it is +20%
  • Mage/Arch Mage: tooltip now clarifies effect on mana costs
  • Familiar:
    • magic channel now absorbs 50% of the mana used to cast enemy spells, up from 20%
    • minimum mana cost required to absorb reduced from 5 to 2
  • Wraith: tooltip now clarifies mana drain effect
  • Infernal Troglodyte: cost reduced by 10
  • Gnoll Marauder:
    • now strikes twice
    • health raised by 2
    • attack skill reduced by 1
    • cost raised by 20
    • fight/AI value raised by 10
    • growth reduced from 12 to 10
  • Ballista: max damage raised by +1
  • Mummy: tooltip now properly states undead status
// // //
TOWNS
  • Tower: blacksmiths sell First Aid Tents instead of Ammo Carts
  • Inferno: blacksmiths sell First Aid Tents instead of Ammo Carts
  • Dungeon: the Mana Vortex now states it works only once per week
  • Stronghold: blacksmiths sell First Aid tents instead of Ammo Carts
  • Fortress: Upg. Gnoll Hut cost restored to default - again costs 10 wood, up from 5
// // //
SPELLS
  • Fixed text errors on numerous tooltips and clarified some effects
  • Curse: can now appear in Fortress mage guilds
  • Town Portal: is now Fire-elemental instead of Earth
  • Fire Wall:
    • duration raised from 2 to 4 rounds
    • chance to appear in Necropolis & Dungeon mage guilds raised by 50%
    • chance to appear in Fortress mage guilds doubled
  • Force Field: duration raised from 2 to 3 rounds
  • Fireball: chance to appear in Fortress mage guilds doubled
  • Land Mine: chance to appear in Fortress mage guilds doubled
  • Fire Shield: expert level now casts on all friendly units
  • Slayer: attack bonus is now +8/10/12 instead of a static +8
// // //
SECONDARY SKILLS
  • Estates: advanced proficiency now correctly generates the new amount
// // //
HEROES
  • Vokial: can no longer start with Walking Dead or Wights, but instead with a Ballista and/or Vampires
  • Verdish: starting spell switched from Protection from Fire to Fire Wall
// // //
ARTIFACTS
  • Badge of Courage: now displays its previously hidden mind spell immunity bonus
  • Bird of Perception:
    • now instead increases Learning skill by 5% (additive; has no effect without the skill)
    • resource cost doubled
  • Stoic Watchman:
    • now instead increases Learning skill by 10% (additive; has no effect without the skill)
    • treasure class raised from Treasure to Minor
    • resource cost doubled
  • Emblem of Cognizance:
    • now instead increases Learning skill by 15% (additive; has no effect without the skill)
    • treasure class raised from Minor to Major
    • resource cost doubled
  • Ring of Life: health bonus raised from 1 to 2
  • Vial of Lifeblood: health bonus raised from 2 to 4
  • Diplomat's Ring:
    • surrender cost reduction is now displayed (10%)
    • treasure class reduced from Major to Minor
    • resource cost reduced by 70%
  • Statesman's Medal:
    • surrender cost reduction is now displayed, increased from 10% to 20%
    • treasure class reduced from Major to Minor
  • Ambassador's Sash:
    • surrender cost reduction is now displayed, increased from 10% to 50%
    • resource cost raised by 20%

version 1.2 beta

November 4, 2020

// // //
SPELLS
  • Slayer: Expert now affects all units; fixed two line break issues with tooltip display
// // //
HERO SPECIALTIES

    Five heroes have new specialties. Icons for these specialties are the same as before, but all functionality, labels and descriptors will reflect the new changes.

  • CASTLE
    • Christian: Ballista bonus is now +1 dmg
    • Edric: Griffin bonus is now +2 dmg, +1 def
    • Valeska: Archer bonus is now +1 dmg, +1 def
    • Sorsha: Swordsman bonus is now +1 dmg, +1 def
    • Tyris: Cavalier bonus is now +3 dmg, +2 def
    • Catherine: Swordsman bonus is now +1 dmg, +1 def
    • Roland: Swordsman bonus is now +1 dmg, +1 def
    • Ingham: Monk bonus is now +2 dmg, +1 def
  • RAMPART
    • Ivor: Elf bonus is now +1 dmg, +1 def
    • Ufretin: Dwarf bonus is now +1 dmg, +1 def
    • Clancy: Unicorn bonus is now +3 dmg, +2 def
    • Ryland: Dendroid bonus is now +3 dmg, +1 def
    • Aeris: Pegasus bonus is now +2 dmg, +1 def
    • Melodia: Fortune bonus changed to Centaurs
  • TOWER
    • Fafner: Naga bonus is now +2 dmg, +2 def
    • Iona: Genie bonus is now +2 dmg, +1 def
    • Josephine: Golem bonus is now +2 dmg, +1 def
    • Piquedram: Gargoyle bonus is now +1 dmg, +1 def
    • Thane: Genies bonus changed to Learning
    • Torosar: Ballista bonus is now +1 dmg
    • Daremyth: Fortune bonus changed to Magic Arrow
    • Theodorus: Mage bonus is now +2 dmg, +1 def
  • INFERNO
    • Calh: Gog bonus is now +1 dmg, +1 def
    • Fiona: Hell Hound bonus is now +1 dmg, +1 def
    • Ignatius: Imp bonus is now +1 dmg, +1 def
    • Marius: Demon bonus is now +1 dmg, +1 def
    • Nymus: Pit Fiend bonus is now +2 dmg, +1 def
    • Pyre: Ballista bonus is now +1 dmg
    • Rashka: Efreet bonus is now +3 dmg, +2 def
  • NECROPOLIS
    • Charna: Wight bonus is now +2 dmg, +1 def
    • Galthran: Skeleton bonus is now +1 dmg, +1 def
    • Moandor: Lich bonus is now +2 dmg, +1 def
    • Straker: Walking Dead bonus is now +1 dmg, +1 def
    • Tamika: Black Knight bonus is now +2 dmg, +2 def
    • Vokial: Vampire bonus is now +1 dmg, +1 def
    • Xsi: Stone Skin bonus changed to Learning
  • DUNGEON
    • Ajit: Beholder bonus is now +1 dmg, +1 def
    • Arlach: Ballista bonus is now +1 dmg
    • Dace: Minotaur bonus is now +2 dmg, +1 def
    • Lorelei: Harpy bonus is now +1 dmg, +1 def
    • Shakti: Troglodyte bonus is now +1 dmg, +1 def
    • Synca: Manticore bonus is now +3 dmg, +2 def
    • Darkstorn: Stone Skin bonus changed to Learning
  • STRONGHOLD
    • Gretchin: Goblin bonus is now +1 dmg, +1 def
    • Gurnisson: Ballista bonus is now +1 dmg
    • Jabarkas: Orc bonus is now +1 dmg, +1 def
    • Krellion: Ogre bonus is now +2 dmg, +1 def
    • Shiva: Roc bonus is now +2 dmg, +1 def
    • Tyraxor: Wolf Rider bonus is now +1 dmg, +1 def
    • Yog: Cyclops bonus is now +3 dmg, +2 def
    • Vey: Ogre bonus is now +2 dmg, +1 def
  • FORTRESS
    • Alkin: Gorgon bonus is now +3 dmg, +1 def
    • Broghild: Wyvern bonus is now +3 dmg, +2 def
    • Bron: Basilisk bonus is now +2 dmg, +1 def
    • Drakon: Gnoll bonus is now +1 dmg, +1 def
    • Gerwulf: Ballista bonus is now +1 dmg
    • Korbac: Serpent Fly bonus is now +2 dmg, +1 def
    • Wystan: Lizardmen bonus is now +1 dmg, +1 def
// // //
HERO SECONDARY SKILLS
  • RAMPART
    • Aeris: Wisdom/Scouting changed to Luck/Water Magic
    • Uland: Ballistics changed to Estates, Adv. Wisdom is now Basic
  • TOWER
    • Fafner: Scholar changed to Sorcery
    • Iona: Scholar changed to Offense
    • Neela: Scholar changed to Sorcery
    • Piquedram: Scouting changed to Pathfinding
    • Thane: Adv. Scholar changed to Learning/Estates
    • Torosar: Mysticism changed to Artillery
    • Aine: Scholar changed to Learning
    • Theodorus: Wisdom/Ballistics changed to Water/Fire Magic
  • INFERNO
    • Fiona: Adv. Scouting changed to Offense/Fire Magic
    • Octavia: Scholar changed to Mysticism
    • Rashka: Scholar changed to Resistance
    • Ash: Eagle Eye changed to Fire Magic
    • Xyron: Scholar changed to Fire Magic
  • NECROPOLIS
    • Clavius: Necromancy changed to Logistics
    • Vokial: Necromancy changed to Earth Magic
    • Septienna: Scholar changed to Learning
    • Thant: Necromancy changed to Earth Magic
  • DUNGEON
    • Synca: Scholar changed to Luck
    • Alamar: Scholar changed to Estates
    • Deemer: Adv. Scouting is now Basic Archery
    • Jeddite: Adv. Wisdom is now Basic, now has Intelligence
  • FORTRESS
    • Broghild: Scouting changed to Tactics
    • Wystan: Archery changed to Logistics
    • Mirlanda: Adv. Wisdom is now Basic, now has Water Magic
    • Verdish: Wisdom changed to Fire Magic
    • Voy: Wisdom changed to Logistics
  • CONFLUX
    • Erdamon: Tactics changed to Luck
    • Lacus: Adv. Tactics changed to Pathfinding/Resistance
    • Aenain: Air Magic changed to Intelligence
    • Ciele: Water Magic changed to Sorcery

version 1.1

May 16, 2020

// // //
GENERAL
  • Month of the Plague has been removed
// // //
CASTLES
  • Griffin Tower: no longer requires Barracks
  • Upg. Wolf Pen: no longer requires Upg. Goblin Barracks
  • Mystic Pond: clarified tooltip, gold cost raised to 4000, up from 2000, other resource costs reduced to 1, down from 2
// // //
CREATURES
  • Wight/Wraith: gold cost reduced to 180/200, down from 200/240
  • Faerie Dragon: tooltip now correctly states this unit is innately equipped with Magic Mirror
  • First Aid Tent: gold cost raised to 1000, up from 750. Now always heals 25 health points instead of random values between 1-25
// // //
SECONDARY SKILLS
  • Eagle Eye: chance raised to a static 60% at all levels of the skill, up from 40/50/60%
  • Estates: income bonus raised to 200/350/500, up from 125/250/500
  • First Aid: tooltip clarified to reflect updates to the First Aid Tent
  • Learning: experience bonus raised to 10/20/30%, up from 5/10/15%
  • Mysticism: recovery bonus raised to 2/3/4, up from 1/2/3
  • Resistance: resist chance raised to 10/15/20%, up from 5/10/20%
  • Scouting: radius raised to 2/3/4, up from 1/2/3
  • Sorcery: damage bonus raised to 10/15/20%, up from 5/10/15%
// // //
SPELLS
  • Slayer: The default tooltip now also correctly displays the attack skill bonus
  • Prot. from Fire: now correctly states that it affect all units
  • Prot. from Water: now correctly states that it affect all units
  • Prot. from Air: now correctly states that it affect all units
  • Prot. from Earth: now correctly states that it affect all units

version 1.05

April 11, 2020

// // //
CREATURES
  • Obsidian Gargoyles: +1 speed
  • Pit Lords: +1 attack, +1 defense, +1 speed
  • Trolls: -100 gold
  • Black Dragons: Now properly display they hate Titans.
// // //
SPELLS
  • Slayer: now displays ingame that it increases attack skill by 8.
  • Land Mine: power multiplier raised from 15 to 25. Advanced & expert bonuses both increased by 25.
  • Fire Wall: power multiplier raised from 10 to 20. Initial bonus increased by 20, advanced bonus increased by 40.
  • Hypnotize: power multiplier raised from 25 to 50. Initial bonus increased by 50, advanced bonus increased by 120, expert bonus increased by 150.

version 1.04

April 20, 2018

// // //
CREATURES
  • Enchanters: -10 health
  • Dragon Flies: -10 health, extra gold cost removed
  • Firebird/Phoenix: changes have been reverted
  • Pixie/Sprite: changes have been reverted, Sprites +1 health, +1 attack
  • Storm Elementals: increased gold cost reverted
  • Energy Elementals: changes have been reverted, +5 health, +2-0 damage, +50 gold

version 1.03

September 7, 2017

// // //
CREATURES
  • Infernal Troglodytes: -1 speed
  • Basilisks/Greater Basilisks: base growth reverted to 4
  • Trolls: +20 health, +1 growth, +200 gold
// // //
SPELLS
  • Fireball: Fire bonus raised from +66% to +100%
  • Frost Ring: Water bonus raised from +66% to +100%
  • Protection from Air: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Earth: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Fire: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Water: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Inferno: +4 base cost, multiplier raised to +100%, fire bonus raised to +100%
  • Magic Mirror: Base reflect chance is now 70%, advanced and expert proficiency raise it to 85/100%

version 1.02

October 2, 2016

// // //
CREATURES
  • Halberdiers: +2 defense
  • Battle Dwarves: +2 defense
  • Iron Golems: +1 defense
  • Zombies: +2 defense
  • Bone Dragons/Ghost Dragons: +25 health
  • Ghost Dragons: +2 defense, +250 gold
  • Scorpicores: +1 defense
  • Gnoll Marauders: +1 speed
  • Enchanters: +10 health