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2024 Archive

2023 Archive


Current version: 3.4

works on Nestopia, FCEUX, Mesen & Delta
avoid OpenEmu



This mod brings you a fresh, tougher Final Fantasy with a modernized feel and greater depth. I want you to immerse in nostalgia, while falling in love with something brand new! It's the same story and world with countless creative changes and optimizations, including an addictive new combat system. Above all, it still feels like FF1.

  • Visual, combat, magic, equipment & balance overhaul
  • Difficulty increase; more dynamic enemies
  • Archer & Green Mage replace Black Belt & Red Mage
  • Loads of niceties, fixed bugs & restored vanilla features
  • Numerous customization options
  • Bonus classes and content for more replay
  • New secrets

Current version: 1.3+

use with SNES9x
avoid ZSNES / OpenEmu






You'll be playing as Waluigi instead of Mario, which means Daisy instead of Toadstool! It's an alternate timeline where conventional heroes are away on vacation and Smithy gets first dibs on the Mushroom Kingdom. With a rougher onslaught of Mario enemies and new creative weapons, spells, items and secrets, a proper space has been carved for a beloved antihero at last.

This mod freshens things up with ‘grown-up’ difficulty and numerous creative / balance changes to ensure both original and new features carry their weight. Timings are important without creating impassable barriers.

  • Waluigi & Daisy replace Mario & Toadstool + careful script changes
  • Challenge has leveled up + more monster personality
  • Greater levelup customization for all characters
  • Healing, FP, frog coins & items are more valuable
  • Character balance & diversity
  • New, better or retooled items, weapons & spells
  • Better & more balanced minigames (including the Yoshi races)
  • Clarified tooltips + other QoL
  • New secrets!

Current version: 1.5b

use with HoMM3 HD+




This mod is generally intended to enhance rather than re-envision. It shines a light on lesser-used and frustrating features in order to show what they're capable of, thereby extending replay and opening up new viable strategies. There are some very satisfying improvements to hero bonuses, secondary skills, magic, and even artifacts.

If you need a selling point, I'll give you one - No More Month of the Plague!

  • Loads of creature adjustments
  • Various spellbook optimizations
  • Tooltip improvements
  • Heroes with creature specialties receive much greater bonuses
  • Massive improvements to hero secondary skills + better skill descriptions
  • Artifact improvements + a few new ones
  • Improved Resource Silos & castle-specific structures
  • Month of the Plague removed!
  • Tan has been replaced by Yellow!

Current version: 1.8+

for Diablo II v1.13c






My take on this legendary ARPG streamlines the experience, with no need for a multiplayer economy to see great items and make satisfying builds. There is heavy emphasis on crafting, with the ability to target and create specific items. Also includes a new endgame area - the underground spirit realm Mirror Forest. Give it a shot on /players 8!

  • Automatic gold pickup ♥
  • Loads of crafting options in Enchanting & Shapeforging
  • In-game manuals for old & new recipes
  • Slightly increased difficulty; numerous monster changes
  • All classes have extensive skill modifications with more detailed tooltips
  • Skill synergy improved to support more intuitive builds
  • Pigment dyes for coloring equipment
  • New unique, set, runeword, and world drop-only items
  • Classic item improvements
  • Tons of improvements to item affixes + clarified descriptions
  • Greatly increased mercenary diversity
  • Simplified town designs

Current version: 1.0a









A simple patch for a cherished forerunner of the action RPG. It changes the protagonist to female & edits the palette from purple to green. It also includes a more ranged-themed wand weapon - fitting, as there is little truly melee combat in the game. Care has been taken to emulate the art style for the new sprites.

The player can choose Continue to start with the Warrior Ring, which helps address the grind, lessens the twitch-reaction gameplay, and reduces the need to constantly ensure a weapon is charged whilst exploring.

  • Sprite edits for the main character & weapon
  • Choose Continue to start with the Warrior Ring
  • Fixed over-caffeinated dialogue boxes
  • Equipping weapons automatically equips matching orbs

Other Projects
That is to say, incomplete experiments (the way the big ones started)
They are unlikely to receive highlights or updates, but they're here.

Documentation is included where documentation exists.






  • More different viable weapons
  • All jobs can customize ability slots
  • A few ABP-related changes
  • Bffs to lesser-used jobs






  • Some great convenience patches (e.g. color cycling for Haste, Rflect, etc.)
  • Tons of item and special skill experimentation
  • Battle music plays only in large fights






  • Some sword-related convenience patches (e.g. breaking pots)
  • Fixed some Link-related palette oddities
  • Some equipment palette experimentation