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2024 Archive

2023 Archive






version 1.8+

June 26, 2024

FIXES
  • fixed a crash w/ act 5 quill rats
  • fixed a bug with Alma Negra
  • fixed a bug with Zeal's damage calculation on the character sheet
  • fixed a bug with physical thorns damage
  • actually removed lamp of mending and jinx belt
  • officially got rid of anathema/benediction
ITEMS
  • retired Venomsaber
  • modified and fixed Cecil's Radiance
  • modified Philosopher's Heart
  • added two new uniques
    • Poem Cape (Wyrmhide)
    • Gadgets (Colossus Girdle)
CLASSES

ASSASSIN

  • Blade Sentinel
    • damage increased
    • damage progression of later levels now increases
  • Blade Fury
    • damage increased
    • damage progression of later levels now increases
  • Inferno Sentry
    • tooltip now specifies fire damage is dealt over time
    • missiles are faster, but travel the same distance
  • Crippling Venom
    • edited skill title
    • added active visual
    • now slows target by 15%; increases by 1% per level
    • now synergizes with Lethality: +10% poison damage per level

PALADIN

  • clarified Prayer-related heal tooltips
  • Resist Fire/Cold/Lightning and Cleansing now count as Fire/Cold/Lightning/Poison elemental skills
  • Besides Blessed Aim, other auras now also confer minor bonuses per level
    • Might: +1% damage
    • Defiance: +1% defense
    • Resist/Cleansing: +1% resist
    • Thorns: +3% passive thorns
  • Vengeance
    • attack rating bonus is now a static +10X, instead of 20% + 10% per level
    • base elemental damage bonus raised to 80%, up from 70
    • elemental damage bonus now scales from 10-14% per level, up from a static 6%
    • synergy bonus from Salvation raised to 3%, up from 2

SORCERESS

  • Enchant
    • damage increased

version 1.8

April 26, 2024

GENERAL
  • significant updates to the online guide
  • a little surprise waits in the Ancient Tunnels
  • enabled Pandemonium Event by default in single player
  • enabled and modified Diablo Clone requirements - only one Stone of Jordan needs to be sold
  • improved stat grouping on the character page + now displays additional useful stats
  • improved and condensed Alchemy Manual layout and added more formulae
  • improved Scroll of Enchantrix layout
  • reworded a few affixes
  • tooltips with healing or elemental damage (as well as percent bonuses) are now color-coded
  • most skills which deal magic damage now display orange numerals instead of blue
  • stamina/antidote/thawing potions now display tooltips
  • scrolls and stamina/antidote/thawing potions now fill empty belt columns
  • the Horadric Scroll now grants a one-time bonus of 200% extra gold find when read
  • increased the replenish life/mana rates of all skull types
  • all items meant to cast Hurricane were bugged, and now have higher level charged versions instead
  • “slain monsters rest in peace” now appears in spirit only - its function has been disabled
  • added a sound to Unholy Weapon procs
  • the Crusader enchant proc now has a different color from Mongoose (and made Mongoose’s graphic a bit meaner-looking)
  • damage of the Exorcist enchant lowered from 711-980 to 205-295
  • increased missile range of throwing axes/knives by 25%
  • rings and jewels can now see more powerful “mana per kill” affixes
  • enabled some unused prefixes and suffixes
  • all absorb suffixes are now percentage-based
  • Bone Knives and Mithril Points can now support up to 2 sockets, up from 1
  • Ogre Axes can now support up to 4 sockets, up from 3
  • charms now follow color change rules
  • thrown weapons no longer decrement quantity
  • added 9 new “on striking” suffixes exclusively for thrown weapons which cast one of the following
    • Seeker Lightning
    • Frost Nova
    • Fire Nova
    • Attract
  • Mirror Forest is now darker (darker than dark)
FIXES
  • fixed some tooltip errors
  • changed and repaired some skill icons
  • a number of extremely weak affix bonuses can no longer appear at higher item levels
  • nearly all items with a chance to blind target only had a 1% chance; the chance is now displayed and has been modified on a per-item basis
  • fixed Smite bug for Blunderbores, Duriel, Overseers and Minions of Destruction
  • fixed a bug preventing Blade Shield from dealing damage
  • forever silenced the curse sound played by the Exorcist enchant
  • Holy Fire/Freeze/Shock now correctly show elemental mastery bonuses on the “to Attack” portion of the tooltip
  • various special items can now properly be carried in the inventory at any quantity
  • added color coding for minor Pandemonium Keys and Forge Keys
  • fixed Alchemy Manual not showing correct Unholy Weapon stats (lower than actual was shown)
  • fixed quality type upgrade recipes for Crafted items
  • fixed a string issue with the Mongoose scroll
  • fixed a Legend of Cerulea set bonus bug
  • fixed a bug with Emerelda’s Secret
  • fixed shape of Fire Nova, range reduced by 10% (also changed size of Holy Nova to match)
  • regular arrow/javelin and poison javelin attacks no longer erroneously decrement quantity
  • Tomb Viper poison clouds now deal half their original damage per frame and no longer deal “surprise” damage after the clouds have dissipated
CRAFTING
  • the Token of Absolution Essences now instead transmute into an Angel Statue, and are now 2x as likely to drop
  • added informative tooltips to Stones of Jordan, Essences, Minor Keys and Major Keys
  • you may now disenchant 2 unique and/or set items at once
  • the Mana Battery and Peri Pearl items can now transmute into a second potion even while another similar potion is present in the cube
  • dyes can now be removed - simply repeat the recipe + 1 perfect diamond
  • added recipes for downgrading runes - just transmute the rune along with a key
  • added a 2x Zod Rune -> Zer Rune recipe
  • simplified the +1-6 socket to White recipe and allowed it to work on Superior quality white items
  • added type quality upgrades for Set items
  • Shapeforging now also works on rare jewels
NPCs
  • enemy health bars are now red/yellow/green depending on current HP
  • Act 3 Iron Wolf Hireling
    • doubled the chance for level ups to raise aura levels for all types/difficulties
    • Conviction Aura in Hell difficulty now caps at level 6, up from 3
  • Act 5 Barbarian Hireling
    • total life at all levels increased by 30%
    • defense at all levels increased by 40%
    • defense per level increased by +4
    • swapped the Bash ability for Frenzy
  • increased damage of Vampires’ Fire Walls
  • added a Lightning Wall spell to some Vampires/Cantors
  • Spiders now always leave behind web trails
  • Fetish Aura has been remade to again function properly: now raises allies' attack/move rates (increases with difficulty)
  • raised chance for Hephasto the Armorer to drop runes
  • Act 5 Fallen Shamans have had their Red Prayer aura improved
  • Succubi now have different colored Blood Stars like Diablo I
  • enemies in Mirror Forest are more likely to drop items (especially jewelry/gems/runes)
  • Mirror Angels have a 20/30/40% (by difficulty) greater chance to drop a unique/set item
  • many monster classes display new behaviors and skills on Hell difficulty
    • Fallen (movement speed)
    • Zombies (movement speed, chance to Decrepify)
    • Gargantuan Beasts (movement speed)
    • Skeletons (chance to counter w/ Bone Armor)
    • Goatmen (chance to buff allies' HP/skills)
    • Skeletal Magi (chance for Fire/Shock/Frost/Poison Nova on death)
    • Wraiths (movement speed)
    • Locust Swarms (movement speed, Cloak of Shadows)
    • Frog Demons (chance for Poison Nova on death)
    • Megademons (chance to buff allies' HP/skills)
    • Doom Knights (movement speed, chance to buff allies’ defense, chance to gain Enchant, chance to attack w/ Amplify Magic)
    • Abyss/Oblivion Knights (chance to counter w/ Teleport)
    • Frenzied Boar Minions (movement speed)
    • Frozen Horrors (chance to counter w/ Chilling Armor)
CLASSES

AMAZON

  • Lightning Bolt
    • character sheet calculation has been fixed
  • Lightning Fury
    • added a 3-frame (0.12 second) hit cap on additional missiles
    • synergy bonus reduced from 2% to the original 1%
  • Valkyrie
    • cooldown lowered from 6 seconds to 4

ASSASSIN

  • Dragon Flight
    • cooldown removed
  • Flying Scimitar (New!)
    • replaces Ghost Flame
    • summons a magical scimitar that is immune to magic-elemental and deals lightning damage to enemies
    • 25% chance on hit to stun enemies in a cone for 1.5 seconds
    • synergizes with Shadow Warrior, Mind Blast and Shadow Master
    • high attack rating and block chance
    • max 2 scimitars
    • Shadow Warriors cannot cast this skill
  • Charged Bolt Sentry
    • synergy bonus raised from 6% to 7%
  • Cloak of Shadows
    • mana cost changed from 13 to 12, now increases by 0.5 per level
    • duration is now a static 8 seconds
    • now lowers enemy physical resistance by 10% instead of lowering defense, increases by 1% per level
    • overlay changed
    • added a player indicator for when the effect expires
  • Fire Sentry
    • name simplified
    • synergy bonus raised from 8% to 12%
  • Blade Sentinel
    • now synergizes with Blade Fury and Blade Shield: +12% damage per level
  • Shadow Warrior
    • clarified tooltip
    • cooldown lowered from 6 seconds to 4
  • Inferno Sentry
    • name simplified
    • no longer synergizes with Death Sentry
    • synergy bonuses raised from 7/10% to 18%
    • tooltip now displays radius of inferno
  • Blade Fury
    • now synergizes with Blade Sentinel and Blade Shield: +10% damage per level
  • Mind Blast (It’s back!)
    • conversion/knockback effects removed
    • can now be bound to the left mouse button
    • stun duration is now a static 1 second
    • now displays radius
    • physical damage increased
    • now synergizes with Cloak of Shadows, Lightning Sentry and Death Sentry
    • can now correctly cast when triggered by “On Kill” item effects
    • has new animations
  • Shadow Master
    • clarified tooltip
    • cooldown lowered from 6 seconds to 4
  • Blade Shield
    • weapon damage bonus raised from 1/4 to 1/2
    • now synergizes with Blade Sentinel and Blade Fury: +9% damage per level
    • proc interval raised from 1 second to 0.8 seconds; this also now displays on tooltip
    • radius increased to 4.6 yards, up from 4
    • tooltip now displays radius of damage dealt

BARBARIAN

  • raised the base attack bonus for sword/axe/mace mastery from 28 to 30 to match polearm/throwing/spear mastery
  • attack bonus per level of all weapon mastery skills raised to 11%, up from 8
  • duration of Shout, Battle Orders and Battle Command now increases by 15 seconds per level, up from 10
  • Double Throw
    • corrected damage calculation on character sheet
    • now also synergizes with Concentrate for +10% attack rating per level
  • Battle Cry
    • this debuff will no longer overwrite curses (and is no longer overridden by them)
  • Grim Ward
    • removed duration; no longer fears enemies
    • provides a new weapon damage bonus & faster cast rate bonus to party members standing close to the totem
    • stacks with other effects
    • radius is now a static 6 yards, up from a base of 2
    • base mana cost raised from 4 to 25, now increases by 1 per level
    • now activates a 1 second cooldown when cast
    • can now be destroyed
    • now synergizes with War Cry: +0.6 yards per level
    • max 1 active ward
    • the ward’s location now shows on the automap
    • added icon and health display when a ward is active

DRUID

  • Carrion Vine and Solar Creeper portraits swapped so that they match thematically with their role
  • Oak Sage / Heart of Wolverine / Power Soul
    • now correctly have 25% physical resist in all difficulties instead of 0/100/0%
  • Werewolf/Werebear
    • life bonus per level reduced from 5% to 1% (see Lycanthropy)
  • Lycanthropy
    • level requirement is now again 1 like the original, down from 18
    • base 20% life bonus restored, up from 5
  • Maul
    • damage bonus per level raised to 30%, up from 20
    • attack bonus raised to 40%, up from 20, increases by 15% per level, up from 10
  • Rabies
    • attack bonus increased to 10% per level, up from 7
    • synergy with Pulsar raised to 20%, up from 18
  • Fire Claws
    • damage is now increased by 25%
  • Shockwave
    • synergy with Maul raised to 10%, up from 5
  • Fury
    • bonus attack rating per level raised to 10%, up from 7
  • Firestorm
    • missile count is now again 3 like the original, up from 2
    • removed missile speed bonus from earlier versions
  • Arctic Blast
    • increased damage scaling further
    • fixed damage calculation for skill tree tooltip (please use this and not the character sheet)
    • mana cost increased
    • missile speed reduced by 15%
    • missile range now again increases with level at half the original rate
    • synergy bonus reduced to 8%, down from 15
  • Dream State
    • base regeneration raised from 4 to 5
    • later levels now increase by greater amounts instead of a static +3
  • Lava Mine (New!)
    • instantly creates a 2 yard wide magma fissure at a target location for 1.6 seconds
    • effective at sniping
    • has a 0.6 second cooldown, decreases by 0.04 per level
    • base mana cost is 11, increases by 0.5 per level
    • synergizes with Firestorm, Dream State and Phoenix Wing: +13% fire damage per level
  • Phoenix Wing
    • cast overlay and sound now match Firestorm
    • base velocity increased by 37%
  • Tempest (New!)
    • replaces Ice Lance
    • summons a lightning tornado that randomly throws out charged bolts as it travels and stuns enemies who make contact with it
    • Stun duration is 0.4 seconds
    • synergizes with Hurricane and Arctic Blast: +7% lightning damage per level
  • Storm Harmony
    • renamed from Frozen Harmony
    • now also increases lightning-elemental damage

NECROMANCER

  • Raise Skeleton
    • health now increases with level: 15-16 Normal, 22-23 Nightmare, 31-32 Hell
    • post-level 3 damage bonus per level raised to 10%, up from 7
  • Skeleton Mastery
    • tooltip now displays numerical Skeletal Magi data
    • now improves Skeletal Magi missile damage by 6% per level
  • Deadly Poison
    • additional poison length per level reduced to 0.04, down from 0.2
  • Weaken
    • damage reduction now increases by 1% per level
  • Corpse Explosion
    • tooltip now clarifies damage type as split physical/fire
  • Raise Skeletal Mage
    • health now increases with level: 15 Normal, 22 Nightmare, 31 Hell
    • missile damage and cold length are now displayed
    • all mage types now deal the same damage amount
    • missile damage increased, especially at higher levels
    • now receives a post-level 3 damage bonus similar to Raise Skeleton - 7% per level
    • poison length is now instant, down from 4 seconds
  • Scarab
    • redesigned to throw a poisonous grenade which explodes in a toxic mix of bile and decay
    • poison damage is now dealt over 1 second in a 3.3 yard radius
    • eliminated “wake damage” - enemies in the initial blast are the only targets to take damage
    • mana cost raised to 15, up from 8, now increases by 0.25 per level
  • Lower Resist
    • base pierce amount raised to 25%, up from 20
    • pierce increase amount raised to 2%, up from 1
    • there is now an 80% cap on max pierce
  • Nether Wraith
    • now properly benefits from bonuses to cold-elemental damage
  • Fetish Shaman (New!)
    • a new summon that replaces the old buggy Dark Scholar
    • breathes fire at enemies and pierces 50% enemy fire resistance
    • has a Fetish Aura that speeds up attack and movement speed of allies by 10%, increases by 1% per level
    • gains bone armor when attacking/killing enemies, absorbing 100/250/600 damage (based on difficulty)

PALADIN

  • all defensive auras (except Meditation, Vigor, Redemption) have had their base radius increased from 10.6 to 16 yards
  • the radius of Holy Fire, Holy Freeze, Holy Shock, Sanctuary, Conviction and Fanaticism now increases by 1.3 yards per level
  • Prayer
    • added clarification that this skill saddles with many other defensive auras
    • now synergizes with Flash of Light instead of Meditation
  • Vigor
    • max movement speed bonus raised to 60%, up from 50
  • Flash of Light
    • now learned at level 1
  • Vengeance
    • added cast sound and target overlay
  • Condemn (New!)
    • replaces Fortitude; learned at level 12
    • use your shield to reflect a holy light of judgment onto an area that shocks and chills monsters
    • synergizes with Flash of Light, Holy Shield, Block Chance and Block Rate
    • requires a shield
  • Empower
    • now uses a unique overlay
    • base duration raised to 32 seconds, up from 30; now increases by 8 per level, up from 5
  • Holy Shield
    • graphic restored
  • Conviction
    • max resistance pierce raised to 80%, up from 50

SORCERESS

  • Fire Bolt
    • missile speed raised by 25%
  • Inferno
    • damage greatly increased
    • missile speed increased
    • initial radius increased, radius per level decreased
    • fixed damage/range calculation (please use this and not the character sheet)
  • Telekinesis
    • now has auto-aim for easier use (highly not-recommended for left mouse!)
  • Elemental (Renamed from Fire Ball)
    • now summons the legendary burning man from Diablo I
    • collision size raised to 2, up from 1
    • missile speed lowered by 15%
    • corrected radius display amount
  • Fire Shield
    • cast sound is now more subtle
    • radius is now displayed
    • fixed level requirement
  • Thunder Storm
    • added a 0.4 second stun
  • Hydra
    • duration now increases by 0.12 seconds per level
ITEMS

QUEST/CRAFTING

  • Tian’s Looking Glass
    • a new item that allows access to the ~lost Horadric Cube~
    • takes up a single inventory slot
    • can be placed in the belt
  • Floater
    • a new rare transmutable that adds +15% velocity to any boots
    • velocity is a more powerful speed increase than the standard “faster run/walk”
  • Libram of Travincal
    • a new rare item which can drop from Zakarum Council Members
    • upgrades a rune to the next tier
  • Standard of Heroes
    • now correctly fills 2 inventory slots
    • removed level requirement
    • now adds +5-10% to maximum elemental resistances
    • limit 1 per character

UNIQUES

  • modified 11 existing unique items
    • Cecil’s Radiance / Cyandral’s Nature / Emerelda’s Secret / Golden Flense / Heal Shell / Hellfire Torch / Honed Resonator / Mirror Prism / Nightfire / Onyx Ram / Rings
  • added 15 new unique items
    • Arm of Consecration / Charge of Imperius / Dollhouse / Ellen’s Silver Judgment / Emerald Ray / Gizmos / Merkaba Zemi / Philosopher’s Heart / Psi Knife / Spiralizer / Springfoot / Valor's Stance / Web Frame / Wind Bangle / Wizard Strap
  • retired 33 unique items
    • Alcesir / Anathema / Angel Ice / Benediction / Briarsage / Cane of Byrna / Coronia Of Alia / Great Fairy Sword / Golden Ice / Griffinspire / Griffinstrike / Hallow Of Hand / Holy Form / Inna’s Justice / Jinx Belt / King's Cleansing / Lok’delar / Manald Seed / Mask Of Penance / Nethramus's Guardian / Obsidian Ring Of The Zodiac / Pillar of Venom / Rhok'delar / Scourge Bone Chimes / Starbolt / Starforge / Sul’thraze the Lasher / Tigershock / Tempest Cannon / The Atma Weapon / The Dark Tyrant / The Ultimate Siphon / Tsunamic Charger / Valigarmanda's Vallation
  • the following classic unique items have received upgrades (+ a few renamed)
    • Alma Negra / Azurewrath / Bloodmoon / Bonehew / Coldkill / Corpsemourn / Death’s Fathom / Djinn Slayer / Dragonscale / Dwarf Star / Endugu’s Boneflame / Eschuta’s Temper / Flamebellow / Gravepalm / Giant Skull / Ginther’s Rift / Halaberd’s Reign / Horizon’s Tornado / Iron Pelt / Lance Guard / Lightsabre / Metalgrid / Miner’s Trusty / Nuru’s Warp / Ormus’s Robes / Rainbow Facet / Ravenlore / Saracen’s Chance / Spike Driver / Spirit Forge / Steelrend / Steel Carapace / Swordback Hold / Swordguard / Templar’s Might / The Gladiator’s Bane / Tyrael’s Might / Undead Crown / Viperfork / Verdungo’s Hearty Cord / Wizardspike / Wolfhowl

SETS

  • item level for Arctic, Berserker, Cleglaw, Death, Hsarus and Infernal sets has lowered to 1
  • Sander’s Paragon, Telling of Beads & Tal Rasha's Adjudication are more common
  • Cerulea’s Lamellar
    • raised item level by 10
  • the Lightbringer set is now less common
  • reworked the Energy Twins set into two new set rings
  • the (2) set for Terra’s Eye now includes lightning damage
  • Midna’s Hope (set)
    • item level of all of components raised by 15; level requirements raised by 10
    • increased rarity of Midna’s Locket
  • retired 4 sets
    • Emerald Lantern / Frozen Delta / Mirror Angels / Shyster’s D’deridex
  • the following classic set items have received upgrades
    • Arcanna’s Tricks (set) / Berserker’s Hatchet / Cow King’s Leathers (set) / Dangoon’s Teaching / Death’s Disguise (set) / Hwanin’s Blessing / Infernal Tools (set) / Laying of Hands / Natalya’s Shadow / Sander’s Paragon / Sander’s Superstition / Tancred’s Weird / Vidala’s Ambush / Vidala’s Barb / Vidala’s Snare

RUNEWORDS

  • Eastern Justice now uses an Amn Rune instead of Dol
  • Moon Hunter has received upgrades
  • retired 4 runewords
    • Dark Matter / Luminar / Netherstrand / Tri-Dazer
  • the following classic runewords have received upgrades
    • Brand / Breath of the Dying / Call to Arms / Delirium / Destruction / Doom / Dragon / Eternity / Heart of the Oak / Ice / Infinity / Last Wish / Wrath

RUNES

  • Dol Rune
    • mana steal raised from 4% to 5%
    • replenish life +8 replaced with +18 thorns
  • Pul Rune
    • faster cast rate raised from 10% to 20%
    • enhanced defense bonus raised from 30% to 50%
  • Mal Rune
    • added +100% damage to undead & demons on weapons
  • Vex Rune
    • mana steal swapped for ignore target defense
  • Sur Rune
    • blind chance raised to 20%, up from 1
  • Jah Rune
    • ignore target defense swapped for 20% pierce attack
  • Cham Rune
    • freeze target bonus raised from 5 to 15 (max)
    • armor/helms now receive Cannot Be Frozen
  • Zod Rune
    • now also adds +8% to Magic-elemental resistance

version 1.7a

October 5, 2020

GENERAL
  • Angel Statues now correctly state they combine with Emerelda's Essencer (leftover tooltip error)
  • The 'upgrade normal to superior' recipe now correctly works on boots, gloves and belts
ENEMIES
  • Succubus
    • Blood Star missile speed raised by 30%
MIRROR FOREST
  • Mirror Angels now drop more items on all difficulties
  • Mirror Magi now cast Lower Resist when killed instead of Amplify Magic; level of curse increased by 3 on all difficulties
  • drop chances of Forge Keys, Sirens and Mirror Tokens have been increased in all applicable difficulties
    • Dark Scholars have a further increased drop chance for these special items in all applicable difficulties
  • In addition to champions and unique monsters, regular enemies in Mirror Forest may now also drop Mirror Tokens in Nightmare/Hell
PALADIN
  • Holy Fire
    • synergy with Resist Fire lowered from 18% to 16%
  • Holy Shock
    • synergy with Salvation raised from 7% to 8%
  • Sanctuary
    • documentation corrected; the undead bonus per level was never reduced!
    • synergy with Cleansing raised from 7% to 10%
    • now also synergizes with Holy Bolt: +5% magic damage per level
    • damage increased
ITEMS
  • Amethysts
    • chance for Deadly Strike raised from 1/2/3/4/5% to 4/5/6/7/8%
    • curse length reduction raised from 4/5/6/8/10% to 4/6/8/10/12%
  • Emeralds
    • duration of poison damage reduced from 3/4/5/6/7 seconds to 2/3/4/5/6 seconds (original damage values are now dealt faster)
  • Skulls
    • shield bonus is no longer thorns; changed to 2/3/4/5/6 physical & spell damage reduction
  • Nature's Peace
    • Prayer aura level range changed from 6-9 to 11-14
  • Hailstorm Rod
    • documentation correctly shows modified attack damage after enhanced damage bonus
  • Cyandral's Nature
    • item level raised from 73 to 79
  • The Ultimate Siphon
    • level requirement reduced from 60 to 54
  • Force Armor
    • now correctly again adds to lightning elemental damage
  • Mana Battery
    • mana regeneration bonus now varies between 100-200% instead of a static 100%
  • Orb of Vulnerability
    • penalty to all resistances reduced from 35 to 30
  • Emerelda's Secret
    • magic find bonus changed from 20-40% to a static 40%
    • this item can now be substituted for a Mirror Rod when disenchanting. Use of this ring will yield two shards instead of one
    • each time an item is disenchanted with this ring, 1 defense is added to it. There is also a rare chance of also adding +1% enhanced defense
  • Midna's Hope
    • the (2) set bonus now also grants +20% to all resistances

version 1.7

September 22, 2020

GENERAL
  • Documentation received some updates -
    • the Crafting section is now located before the Classes section
    • added a Recipes section displaying contents of the Alchemy Manual & Scroll of Enchantrix
    • added the Mirror Rod, Forge Keys, Sirens and Mirror Tokens to the Mirror Forest section
    • it is now made more clear enchants do not work on Ethereal items
  • The global chance for set items to drop has been increased
  • Orbs may now receive a chance to cast Amplify Damage on striking
  • Most proc suffixes which appear on randomly generated items have a 50% higher chance to cast (rounded up)
  • Rings may no longer spawn with the "elemental sorcery" suffix; they can still spawn with "elemental expertise"
  • It is now more clear that Dyes do not work on ethereal items
  • The weapon types Scepter/Rune Scepter/Mighty Scepter may now have 1-3 sockets, up from 1-2
PALADIN
  • Holy Fire
    • damage added to attack slightly decreased
    • periodic damage dealt increased
  • Holy Shock
    • damage added to attack slightly decreased
    • periodic damage dealt increased
NECROMANCER
  • Teeth, Bone Spear and Bone Spirit now correctly state their synergy with Spirit Lance instead of the deceased Bone Wall
  • Deadly Poison
    • additional poison length per level reduced to 0.2 seconds, down from 0.4
  • Bone Spear
    • synergy raised from 6% to 8%
  • Dark Scholar
    • synergy bonus from Skeleton Mastery raised from 5 to 6%
    • fire drain spell removed
    • Diffusor cast chance greatly increased
    • edited Diffusor visuals and increased missile speed by 20%
    • attempted to increase AI reaction speed
  • Nether Wraith
    • no longer immune to physical/cold, instead takes half damage
    • Holy Freeze aura radius reduced from 14 yards to 8 yards, activates every 3 seconds instead of 2
SORCERESS
  • Lightning
    • animation speed increased to match other spells
  • Seeker Lightning
    • animation speed increased to match other spells
CLASSIC ITEMS

WEAPONS

  • Angelic Sickle
    • now adds +6 to mana after each kill
    • now adds 9-21 additional damage and 2-5 magic damage
    • now has 2 sockets
  • Dangoon's Teaching
    • level-based maximum damage bonus raised from 1.5 to 2.5
    • chance to cast Frost Nova raised from 10% to 15%
    • fire damage bonus raised from 20-30 to 63-192
    • damage to undead bonus raised from 50% to 200%
  • Lightsabre
    • now reduces enemy lightning resistance by 5-10%
  • Azurewrath
    • now adds +1 to all skills, level requirement reduced from 85 to 80
  • Frostwind
    • now adds +1 to all skills, now has a level 2-6 Holy Freeze aura
  • Flamebellow
    • firestorm level raised from 16 to 26
  • Zakarum's Hand
    • the Blizzard cast no longer triggers a cooldown effect
  • Stormchaser
    • the Blizzard cast no longer triggers a cooldown effect
  • Hand of Blessed Light
    • the chance to cast Fist of the Heavens is now a counter instead of on striking
  • Horizon's Tornado
    • chance to cast Hurricane restored to 20%, up from 5%

ARMOR

  • Angelic Mantle
    • now adds +20% faster run/walk
    • now adds +20% fire resistance
    • physical damage reduced raised from 3 to 5
    • now regenerates mana by +50%
  • Snowclash
    • the Blizzard cast no longer triggers a cooldown effect
  • Laying of Hands
    • now also adds +20% faster cast rate
    • now also adds +20% faster hit recovery
    • level of holy bolt raised to 36, cast chance increased to 25%
  • Dark Adherent
    • spell on chance to cast changed from nova to Holy Nova, level increased to 34, chance reduced from 25% to 12%
    • now adds +25% faster run/walk
    • now adds +100% damage to undead and demons
    • now reduces spell damage taken by 20
    • poison damage over 2 seconds raised to 50, up from 24-34
    • now adds +1 to all skills
  • Haemosu's Adamant
    • bonus to life raised from 75 to 400
    • now has 3 sockets
  • Taebaek's Glory
    • defense bonus raised from 50 to 150
    • now adds +2 to paladin skill levels
    • now replenishes 20 health per 10 seconds
    • now adds +36% faster hit recovery
    • no longer indestructible
  • Ondal's Almighty
    • now adds +2 to all skills
    • chance to cast Weaken raised from 10% to 15%
    • defense bonus raised from 50 to 100
  • Crown of Ages
    • now receives maximum amounts of all previously variable affixes
  • Ormus's Robes
    • faster cast rate raised from 20% to 30%
    • max extra fire/cold/lightning skill damage variance raised from 15% to 20%
    • max mana regeneration raised from 15% to 20%
  • Gladiator's Bane
    • now adds +1 to all skills
    • max physical and magic damage reduction variance raised from 20 to 25
    • thorns increased from 20 to 60-100
  • Steel Carapace
    • now adds Cannot be Frozen
  • Tyrael's Might
    • now adds +2 to all skills
    • all resistance bonus removed
    • now has a level 1 Salvation Aura
  • Templar's Might
    • now adds +2 to all skills
    • now has a level 1 Defiance aura

JEWELRY

  • Angelic Wings
    • now adds +20% faster run/walk
    • now adds +10% increased attack speed
    • now adds +10% faster cast rate
    • now adds +20 mana
  • Telling of Beads
    • thorns damage is now cold-elemental
    • now adds +300% damage to undead
    • now adds +40 to dexterity
  • Atma's Scarab
    • no longer casts Amplify Damage, now casts Decrepify. Chance raised from 5% to 8%, level raised from 2 to 4
    • attack rating bonus raised from 20% to 100%
  • Raven Frost
    • now adds +6-12% bonus cold elemental skill damage
  • Dwarf Star
    • extra gold from monsters raised from guaranteed 100% to a 100-200% range
    • now adds +5-10% bonus fire elemental skill damage
  • Bul'Kathos' Wedding Band
    • now adds +1 to Masteries (Barbarian Only)
  • Carrion Wind
    • lifesteal removed
    • defense vs. missile removed; now increases defense by 200
    • now adds +1 to all skills and +1 to Druid skills
    • charged Pulsar skill (originally Poison Creeper in vanilla) removed
    • now has two charged skills - Level 12 Carrion Vine (15 charges) and Level 8 Solar Creeper (9 charges)
  • Nature's Peace
    • now has a level 6-9 Prayer aura
    • now adds +1 to all skills
    • now reduces magic damage by 4-8
    • now adds +30 to vitality
  • Wisp Projector
    • now casts Seeker Lightning instead of Lightning; casts when struck instead of on striking
    • now adds +2 to lightning elemental skills
    • charged Power Soul skill is now level 36, up from level 7
    • magic find chance raised from 10-20% to 15-30%
    • lightning absorb is now a static 20% instead of 10-20%
    • now adds +1-180 lightning damage
CUSTOM ITEMS

WEAPONS

  • Added a new unique weapon: Blue Giant
    • this item receives higher than normal bonuses from weapon enchants
    • can be enchanted twice
  • Added a new unique weapon: Cyandral's Nature
  • Drainer
    • level requirement corrected to 43 on documentation
  • Soul Sabre
    • level requirement reduced from 56 to 47
  • Mind Reaper
    • level requirement reduced from 38 to 31
  • Mandokir's Sting
    • level requirement reduced from 48 to 44
    • bonus to Serpent Sting raised from 2 to 4
  • Phantom Blade
    • level of Shiver Armor on striking raised from 10 to 15
  • Spirit Tide
    • level of Bone Spirit when struck raised from 6 to 8
  • Hailstorm Rod
    • level of Ice Bolt on kill raised from 33 to 55
    • level of Ice Bolt when struck raised from 18 to 31
  • Pillar of Venom
    • max bonus to poison elemental damage raised from 30 to 40%
  • Starbolt
    • max lightning damage reduced by 100
    • cold damage reduced by 125-250
  • The Bonecaster
    • item type changed from Cryptic Axe to Great Poleaxe
    • skill bonus, attack speed bonus, damage bonus, reanimate chance removed
    • now has +1 socket, adds an illumination aura, a chance to cast Empower on kill, magic find based on level and bonuses to necromancer/poison and bone skills.
    • Cast rate and magic elemental damage bonuses increased
  • Inna's Justice
    • enhanced damage variance removed; now always receives the previous maximum bonus
  • Chromatic Tempest
    • now also adds +3 to all skills
    • Power Soul bonus removed
    • counterattacks with level 60 Serpent Stings
  • Benediction/Anathema
    • all elemental bonuses raised to 30%
  • Zealot Rod
    • now instead fires a level 38 Wraith Cannon on striking
  • Natha's Pearl Rod
    • no longer erroneously states it has a chance to cast Mind Blast. Additionally, the ability has changed to Ghost Flame. Cast chance reduced from 10% to 5%, level increased from 20 to 36

ARMOR

  • Corona of Alia
    • level requirement reduced from 39 to 34
  • Sultan Crown
    • level requirement reduced from 40 to 27
  • Midna's Twilight
    • removed variance on several attributes
    • bonus to elemental damage is now 10%, up from 6-8%
    • magic find per level increased
  • Midna's Beauty
    • removed variance on several attributes
    • bonus to elemental damage is now 12%, up from 8-10%
    • magic find per level increased
  • Holy Form
    • now also adds +15% to lightning elemental damage

JEWELRY

  • Renamed Emerelda's Shapecaster to Emerelda's Essencer
  • Added a new crafting tool: Emerelda's Etherealizer
    • combines Emerelda's Shapecaster with Emerelda's Kindle (existing Kindles will work!)
    • etherealizes non-indestructible weapons and armor when combined with a Gift of Emerelda
    • does not retain Shapeforging abilities from the Essencer - if you want both, you'll have to find two!
  • Added a new unique small charm: Manald Seed
    • has a chance to heal you when struck
    • reduces damage from all sources
  • Angel Statue
    • can no longer be sold to vendors
  • Nerxexces
    • fixed a bug that prevented this item from being cleansed
  • Forge Key of Might
    • ano longer grants indestructibleaa
  • Forge Key of Magic
    • weapon effect is now +5% to all Elemental Damage instead of +10% Faster Cast Rate
    • no longer grants indestructible
  • Midna's Locket
    • bonus to elemental damage raised by 10%
    • magic find per level increased
DISCONTINUED ITEMS
  • Signet of Fortitude
  • Program 95
  • Piece of the True Cross
  • Malachite Reflector
  • Lucky Frog Coin
  • Rydia's Prism
  • Lifestone
  • Hurricane Band
  • Teebu's Blazing Longsword
  • Kallan's Warmth
  • Platinum Shield of the Valorous
  • Stained Bastion
RUNEWORDS
  • Infinity
    • Conviction aura is now level 16, up from 12
  • Dragon
    • Holy Fire aura is now level 22, up from 14
  • Hand of Justice
    • Holy Fire aura is now level 28, up from 16
  • Nether Strand
    • Meditation aura level range reduced to 8-12, down from 10-15
  • Oracle
    • enhanced damage bonus per level reduced to 1, down from 3
ENCHANTS
  • Guardian
    • effect is now flat integer-based
    • the new range is 0-49 instead of 0-12%
  • Runesage
    • now also increases magic find by 33%
  • Opulence
    • redesigned into a new enchant: Exorcist
    • each successful strike deals heavy magic damage in a line
    • blinds enemies for 15 seconds
    • damage versus demons is raised by 200 percent
    • additionally the scroll for this enchant now functions properly

version 1.6d

July 8, 2020

GENERAL
  • Updated website link
  • *July 27, 2020: an additional update to this patch was made to correct documentation errors as well as switch Item Level Display to ON by default

version 1.6c

July 1, 2020

GENERAL
  • Updated name and logo!

version 1.6b

April 8, 2020

GENERAL
  • Automatic gold pickup added!
  • Improved installation process
  • Revised documentation
  • Fixed a Necromancer skill typo

version 1.6

September 13, 2018

GENERAL
  • Skeletons, Archers & Mages move faster.
  • Minion, Champion & Unique life bonus raised from +15% to +20%.
  • Champions no longer have a chance to bestow auras.
  • Chance for auras on Unique monsters greatly increased.
  • Reduced the amount of potions dropped from Champion/Unique monsters.
  • Regeneration rates for Fallen/Fetish Shaman, Greater Mummies and Zakarum Priests increased.
  • Glum Reaper renamed to Dark Scholar.
SHAPEFORGING

This crafting system has been redesigned

  • Combine Emerelda's Shapecaster and 1 Angel Statue with Superior quality Weapons, Armor, or Rare quality Rings & Amulets
  • Produces a unique item of the same item type as the item used in the formula
  • Items made in this way come with a permanent bonus 1-5% experience gain
  • Only unique items with an item level encompassed by the input's item level can be accessed.
  • If there are multiple valid unique items of a used item type, one will be selected (at random)
SKILLS
  • Amplify Magic graphic updated.
  • Ghostflame's Shadow Warrior & Magic damage synergies have been fixed.
  • Holy Arrow's initial damage bonus reduced to 20%, bonus per level reduced to 10%.
  • Inner Sight's physical damage buff now correctly scales with each additional skill point.
  • Inner Sight initial mana cost reduced to 4, mana cost per level increased to 2.
  • Inner Sight now synergizes with Valkyrie: +1 second duration per level
  • Inner Sight skill tree tooltip updated.
  • Fire Shield no longer incorrectly states that Warmth provides a % synergy it is a flat bonus
  • Arctic Blast damage increased.
  • Spellfire Harmony renamed to Burning Harmony. Tooltip no longer incorrectly states that an increase to magic damage is given.
  • Frozen Harmony base damage bonus increased to 20%.
  • Fist of the Heavens returns for Paladins.
    • Base target damage returns to default.
    • Bonus from skill points is also increased, but still lower than default.
    • Mana cost returns to default.
    • Holy bolts now damage all types of enemies, but deal less damage.
    • Damage synergy for lightning damage increased to 8%.
    • Holy Bolt now again only increases holy bolt damage.
    • Holy bolt damage synergy increased to 10%.
ITEMS
  • Gift of Emerelda now works on Rare jewelry.
  • Angel Statues removed from vendors.
  • Angel Statues are now used in Shapeforging.
  • Mirror Crystals now combine to make Angel Statues.
  • Amethysts now add critical strike to weapons and add curse length reduction to shields.
  • Upgrading a white item to superior no longer affects its item level.
  • Phantom Blade level requirement reduced to 18.
  • Mirrorsong Mageblade level requirement reduced to 20.
  • Force Shield's set bonus now adds to lightning damage instead of cold. (Non-retroactive)
  • Force Armor now adds to lightning damage instead of cold. (Non-retroactive)
  • Angelic Skylance now increases lightning damage. (Non-retroactive)
  • Onyx Ram now increases cold damage. (Non-retroactive)
ENCHANTS
  • Unholy Weapon heals 2 health per monster hit.
  • Unholy Weapon proc chance increased to 25%. (Non-retroactive)
  • Divinity proc chance increased to 4%. (Non-retroactive)
  • Divinity enchant healing increased to 45. (Non-retroactive)
RUNES
  • Mal Rune, Ist Rune drop chance raised by 6.2%.
  • Gul Rune, Vex Rune drop chance raised by 7.8%.
  • Ohm Rune, Lo Rune drop chance raised by 7.8%.
  • Sur Rune, Ber Rune drop chance raised by 8.2%.
  • Jah Rune, Cham Rune drop chance raised by 11.6%.
  • Zod Rune, Zer Rune drop chance raised by 22.6%. (in addition to the first boost I originally made to this tier)

version 1.52

June 6, 2016

PALADIN
  • Smite
    • Removed
  • Fortitude (New!)
    • Replaces Smite
    • Increases all attributes (str, dex, vit, enr) with each level
  • Holy Shield
    • Graphic removed
    • No longer increases smite damage
    • Damage synergies removed
  • Breath of Heaven
    • Base attack rating bonus raised to 10% per level
    • Redemption synergy bonus removed
    • Magic damage synergy raised to 5%
    • Sacrifice synergy now increases attack rating instead of magic damage
    • Attack rating synergy raised to 15%
  • Purifier Beam
    • Damage type changed to Cold (base length 1 second)
    • Maximum damage increased by 10%
ITEMS
  • The Lightbringer
    • (3) Set: Now also grants Cannot Be Frozen (this change *is* retroactive)
    • Lightbringer Edge: Lightning elemental bonus changed to Cold
  • The Sacred Force
    • Force Aura: Damage taken reduced to 75%, down from 200
    • Force Armor: Magic elemental bonuses changed to Cold
    • Force Shield: Magic elemental bonuses changed to Cold
  • Angelic Skylance
    • Magic elemental bonus changed to Cold
MONSTERS
  • Mirror Angels now drop an additional item in Hell difficulty
BUGS & MISC
  • Mirror Forest lighting corrected
  • Shapeforged items now have increased experience gain
  • Holy Bolt (Paladin) and Diffusor (Dark Scholar) have swapped missile animations
  • Corrected tooltips
  • Gambling rings costs 15000 less gold
  • Gambling amulets costs 13000 less gold
  • Spelunker Potions now last for 5 minutes