version 1.8
April 26, 2024
- significant updates to the online guide
- a little surprise waits in the Ancient Tunnels
- enabled Pandemonium Event by default in single player
- enabled and modified Diablo Clone requirements - only one Stone of Jordan needs to be sold
- improved stat grouping on the character page + now displays additional useful stats
- improved and condensed Alchemy Manual layout and added more formulae
- improved Scroll of Enchantrix layout
- reworded a few affixes
- tooltips with healing or elemental damage (as well as percent bonuses) are now color-coded
- most skills which deal magic damage now display orange numerals instead of blue
- stamina/antidote/thawing potions now display tooltips
- scrolls and stamina/antidote/thawing potions now fill empty belt columns
- the Horadric Scroll now grants a one-time bonus of 200% extra gold find when read
- increased the replenish life/mana rates of all skull types
- all items meant to cast Hurricane were bugged, and now have higher level charged versions instead
- “slain monsters rest in peace” now appears in spirit only - its function has been disabled
- added a sound to Unholy Weapon procs
- the Crusader enchant proc now has a different color from Mongoose (and made Mongoose’s graphic a bit meaner-looking)
- damage of the Exorcist enchant lowered from 711-980 to 205-295
- increased missile range of throwing axes/knives by 25%
- rings and jewels can now see more powerful “mana per kill” affixes
- enabled some unused prefixes and suffixes
- all absorb suffixes are now percentage-based
- Ogre Axes can now support up to 4 sockets, up from 3
- charms now follow color change rules
- thrown weapons no longer decrement quantity
- added 9 new “on striking” suffixes exclusively for thrown weapons which cast one of the following
- Seeker Lightning
- Frost Nova
- Fire Nova
- Attract
- Mirror Forest is now darker (darker than dark)
- fixed some tooltip errors
- changed and repaired some skill icons
- a number of extremely weak affix bonuses can no longer appear at higher item levels
- nearly all items with a chance to blind target only had a 1% chance; the chance is now displayed and has been modified on a per-item basis
- fixed Smite bug for Blunderbores, Duriel, Overseers and Minions of Destruction
- fixed a bug preventing Blade Shield from dealing damage
- forever silenced the curse sound played by the Exorcist enchant
- Holy Fire/Freeze/Shock now correctly show elemental mastery bonuses on the “to Attack” portion of the tooltip
- various special items can now properly be carried in the inventory at any quantity
- added color coding for minor Pandemonium Keys and Forge Keys
- fixed Alchemy Manual not showing correct Unholy Weapon stats (lower than actual was shown)
- fixed quality type upgrade recipes for Crafted items
- fixed a string issue with the Mongoose scroll
- fixed a Legend of Cerulea set bonus bug
- fixed a bug with Emerelda’s Secret
- fixed shape of Fire Nova, range reduced by 10% (also changed size of Holy Nova to match)
- regular arrow/javelin and poison javelin attacks no longer erroneously decrement quantity
- Tomb Viper poison clouds now deal half their original damage per frame and no longer deal “surprise” damage after the clouds have dissipated
- the Token of Absolution Essences now instead transmute into an Angel Statue, and are now 2x as likely to drop
- added informative tooltips to Stones of Jordan, Essences, Minor Keys and Major Keys
- you may now disenchant 2 unique and/or set items at once
- the Mana Battery and Peri Pearl items can now transmute into a second potion even while another similar potion is present in the cube
- dyes can now be removed - simply repeat the recipe + 1 perfect diamond
- added recipes for downgrading runes - just transmute the rune along with a key
- added a 2x Zod Rune -> Zer Rune recipe
- simplified the +1-6 socket to White recipe and allowed it to work on Superior quality white items
- added type quality upgrades for Set items
- Shapeforging now also works on rare jewels
- enemy health bars are now red/yellow/green depending on current HP
- Act 3 Iron Wolf Hireling
- doubled the chance for level ups to raise aura levels for all types/difficulties
- Conviction Aura in Hell difficulty now caps at level 6, up from 3
- Act 5 Barbarian Hireling
- total life at all levels increased by 30%
- defense at all levels increased by 40%
- defense per level increased by +4
- swapped the Bash ability for Frenzy
- increased damage of Vampires’ Fire Walls
- added a Lightning Wall spell to some Vampires/Cantors
- Spiders now always leave behind web trails
- Fetish Aura has been remade to again function properly: now raises allies' attack/move rates (increases with difficulty)
- raised chance for Hephasto the Armorer to drop runes
- Act 5 Fallen Shamans have had their Red Prayer aura improved
- Succubi now have different colored Blood Stars like Diablo I
- enemies in Mirror Forest are more likely to drop items (especially jewelry/gems/runes)
- Mirror Angels have a 20/30/40% (by difficulty) greater chance to drop a unique/set item
- many monster classes display new behaviors and skills on Hell difficulty
- Fallen (movement speed)
- Zombies (movement speed, chance to Decrepify)
- Gargantuan Beasts (movement speed)
- Skeletons (chance to counter w/ Bone Armor)
- Goatmen (chance to buff allies' HP/skills)
- Skeletal Magi (chance for Fire/Shock/Frost/Poison Nova on death)
- Wraiths (movement speed)
- Locust Swarms (movement speed, Cloak of Shadows)
- Frog Demons (chance for Poison Nova on death)
- Megademons (chance to buff allies' HP/skills)
- Doom Knights (movement speed, chance to buff allies’ defense, chance to gain Enchant, chance to attack w/ Amplify Magic)
- Abyss/Oblivion Knights (chance to counter w/ Teleport)
- Frenzied Boar Minions (movement speed)
- Frozen Horrors (chance to counter w/ Chilling Armor)
AMAZON
- Lightning Bolt
- character sheet calculation has been fixed
- Lightning Fury
- added a 3-frame (0.12 second) hit cap on additional missiles
- synergy bonus reduced from 2% to the original 1%
- Valkyrie
- cooldown lowered from 6 seconds to 4
ASSASSIN
- Dragon Flight
- Flying Scimitar (New!)
- replaces Ghost Flame
- summons a magical scimitar that is immune to magic-elemental and deals lightning damage to enemies
- 25% chance on hit to stun enemies in a cone for 1.5 seconds
- synergizes with Shadow Warrior, Mind Blast and Shadow Master
- high attack rating and block chance
- max 2 scimitars
- Shadow Warriors cannot cast this skill
- Charged Bolt Sentry
- synergy bonus raised from 6% to 7%
- Cloak of Shadows
- mana cost changed from 13 to 12, now increases by 0.5 per level
- duration is now a static 8 seconds
- now lowers enemy physical resistance by 10% instead of lowering defense, increases by 1% per level
- overlay changed
- added a player indicator for when the effect expires
- Fire Sentry
- name simplified
- synergy bonus raised from 8% to 12%
- Blade Sentinel
- now synergizes with Blade Fury and Blade Shield: +12% damage per level
- Shadow Warrior
- clarified tooltip
- cooldown lowered from 6 seconds to 4
- Inferno Sentry
- name simplified
- no longer synergizes with Death Sentry
- synergy bonuses raised from 7/10% to 18%
- tooltip now displays radius of inferno
- Blade Fury
- now synergizes with Blade Sentinel and Blade Shield: +10% damage per level
- Mind Blast (It’s back!)
- conversion/knockback effects removed
- can now be bound to the left mouse button
- stun duration is now a static 1 second
- now displays radius
- physical damage increased
- now synergizes with Cloak of Shadows, Lightning Sentry and Death Sentry
- can now correctly cast when triggered by “On Kill” item effects
- has new animations
- Shadow Master
- clarified tooltip
- cooldown lowered from 6 seconds to 4
- Blade Shield
- weapon damage bonus raised from 1/4 to 1/2
- now synergizes with Blade Sentinel and Blade Fury: +9% damage per level
- proc interval raised from 1 second to 0.8 seconds; this also now displays on tooltip
- radius increased to 4.6 yards, up from 4
- tooltip now displays radius of damage dealt
BARBARIAN
- raised the base attack bonus for sword/axe/mace mastery from 28 to 30 to match polearm/throwing/spear mastery
- attack bonus per level of all weapon mastery skills raised to 11%, up from 8
- duration of Shout, Battle Orders and Battle Command now increases by 15 seconds per level, up from 10
- Double Throw
- corrected damage calculation on character sheet
- now also synergizes with Concentrate for +10% attack rating per level
- Battle Cry
- this debuff will no longer overwrite curses (and is no longer overridden by them)
- Grim Ward
- removed duration; no longer fears enemies
- provides a new weapon damage bonus & faster cast rate bonus to party members standing close to the totem
- stacks with other effects
- radius is now a static 6 yards, up from a base of 2
- base mana cost raised from 4 to 25, now increases by 1 per level
- now activates a 1 second cooldown when cast
- can now be destroyed
- now synergizes with War Cry: +0.6 yards per level
- max 1 active ward
- the ward’s location now shows on the automap
- added icon and health display when a ward is active
DRUID
- Carrion Vine and Solar Creeper portraits swapped so that they match thematically with their role
- Oak Sage / Heart of Wolverine / Power Soul
- now correctly have 25% physical resist in all difficulties instead of 0/100/0%
- Werewolf/Werebear
- life bonus per level reduced from 5% to 1% (see Lycanthropy)
- Lycanthropy
- level requirement is now again 1 like the original, down from 18
- base 20% life bonus restored, up from 5
- Maul
- damage bonus per level raised to 30%, up from 20
- attack bonus raised to 40%, up from 20, increases by 15% per level, up from 10
- Rabies
- attack bonus increased to 10% per level, up from 7
- synergy with Pulsar raised to 20%, up from 18
- Fire Claws
- damage is now increased by 25%
- Shockwave
- synergy with Maul raised to 10%, up from 5
- Fury
- bonus attack rating per level raised to 10%, up from 7
- Firestorm
- missile count is now again 3 like the original, up from 2
- removed missile speed bonus from earlier versions
- Arctic Blast
- increased damage scaling further
- fixed damage calculation for skill tree tooltip (please use this and not the character sheet)
- mana cost increased
- missile speed reduced by 15%
- missile range now again increases with level at half the original rate
- synergy bonus reduced to 8%, down from 15
- Dream State
- base regeneration raised from 4 to 5
- later levels now increase by greater amounts instead of a static +3
- Lava Mine (New!)
- instantly creates a 2 yard wide magma fissure at a target location for 1.6 seconds
- effective at sniping
- has a 0.6 second cooldown, decreases by 0.04 per level
- base mana cost is 11, increases by 0.5 per level
- synergizes with Firestorm, Dream State and Phoenix Wing: +13% fire damage per level
- Phoenix Wing
- cast overlay and sound now match Firestorm
- base velocity increased by 37%
- Tempest (New!)
- replaces Ice Lance
- summons a lightning tornado that randomly throws out charged bolts as it travels and stuns enemies who make contact with it
- Stun duration is 0.4 seconds
- synergizes with Hurricane and Arctic Blast: +7% lightning damage per level
- Storm Harmony
- renamed from Frozen Harmony
- now also increases lightning-elemental damage
NECROMANCER
- Raise Skeleton
- health now increases with level: 15-16 Normal, 22-23 Nightmare, 31-32 Hell
- post-level 3 damage bonus per level raised to 10%, up from 7
- Skeleton Mastery
- tooltip now displays numerical Skeletal Magi data
- now improves Skeletal Magi missile damage by 6% per level
- Deadly Poison
- additional poison length per level reduced to 0.04, down from 0.2
- Weaken
- damage reduction now increases by 1% per level
- Corpse Explosion
- tooltip now clarifies damage type as split physical/fire
- Raise Skeletal Mage
- health now increases with level: 15 Normal, 22 Nightmare, 31 Hell
- missile damage and cold length are now displayed
- all mage types now deal the same damage amount
- missile damage increased, especially at higher levels
- now receives a post-level 3 damage bonus similar to Raise Skeleton - 7% per level
- poison length is now instant, down from 4 seconds
- Scarab
- redesigned to throw a poisonous grenade which explodes in a toxic mix of bile and decay
- poison damage is now dealt over 1 second in a 3.3 yard radius
- eliminated “wake damage” - enemies in the initial blast are the only targets to take damage
- mana cost raised to 15, up from 8, now increases by 0.25 per level
- Lower Resist
- base pierce amount raised to 25%, up from 20
- pierce increase amount raised to 2%, up from 1
- there is now an 80% cap on max pierce
- Nether Wraith
- now properly benefits from bonuses to cold-elemental damage
- Fetish Shaman (New!)
- a new summon that replaces the old buggy Dark Scholar
- breathes fire at enemies and pierces 50% enemy fire resistance
- has a Fetish Aura that speeds up attack and movement speed of allies by 10%, increases by 1% per level
- gains bone armor when attacking/killing enemies, absorbing 100/250/600 damage (based on difficulty)
PALADIN
- all defensive auras (except Meditation, Vigor, Redemption) have had their base radius increased from 10.6 to 16 yards
- the radius of Holy Fire, Holy Freeze, Holy Shock, Sanctuary, Conviction and Fanaticism now increases by 1.3 yards per level
- Prayer
- added clarification that this skill saddles with many other defensive auras
- now synergizes with Flash of Light instead of Meditation
- Vigor
- max movement speed bonus raised to 60%, up from 50
- Flash of Light
- Vengeance
- added cast sound and target overlay
- Condemn (New!)
- replaces Fortitude; learned at level 12
- use your shield to reflect a holy light of judgment onto an area that shocks and chills monsters
- synergizes with Flash of Light, Holy Shield, Block Chance and Block Rate
- requires a shield
- Empower
- now uses a unique overlay
- base duration raised to 32 seconds, up from 30; now increases by 8 per level, up from 5
- Holy Shield
- Conviction
- max resistance pierce raised to 80%, up from 50
SORCERESS
- Fire Bolt
- missile speed raised by 25%
- Inferno
- damage greatly increased
- missile speed increased
- initial radius increased, radius per level decreased
- fixed damage/range calculation (please use this and not the character sheet)
- Telekinesis
- now has auto-aim for easier use (highly not-recommended for left mouse!)
- Elemental (Renamed from Fire Ball)
- now summons the legendary burning man from Diablo I
- collision size raised to 2, up from 1
- missile speed lowered by 15%
- corrected radius display amount
- Fire Shield
- cast sound is now more subtle
- radius is now displayed
- Hydra
- duration now increases by 0.12 seconds per level
QUEST/CRAFTING
- Tian’s Looking Glass
- a new item that allows access to the ~lost Horadric Cube~
- takes up a single inventory slot
- can be placed in the belt
- Floater
- a new rare transmutable that adds +15% velocity to any boots
- velocity is a more powerful speed increase than the standard “faster run/walk”
- Libram of Travincal
- a new rare item which can drop from Zakarum Council Members
- upgrades a rune to the next tier
- Standard of Heroes
- now correctly fills 2 inventory slots
- removed level requirement
- now adds +5-10% to maximum elemental resistances
- limit 1 per character
UNIQUES
- modified 11 existing unique items
- Cecil’s Radiance / Cyandral’s Nature / Emerelda’s Secret / Golden Flense / Heal Shell / Hellfire Torch / Honed Resonator / Mirror Prism / Nightfire / Onyx Ram / Rings
- added 15 new unique items
- Arm of Consecration / Charge of Imperius / Dollhouse / Ellen’s Silver Judgment / Emerald Ray / Gizmos / Merkaba Zemi / Philosopher’s Heart / Psi Knife / Spiralizer / Springfoot / Valor's Stance / Web Frame / Wind Bangle / Wizard Strap
- retired 33 unique items
- Alcesir / Anathema / Angel Ice / Benediction / Briarsage / Cane of Byrna / Coronia Of Alia / Great Fairy Sword / Golden Ice / Griffinspire / Griffinstrike / Hallow Of Hand / Holy Form / Inna’s Justice / Jinx Belt / King's Cleansing / Lok’delar / Manald Seed / Mask Of Penance / Nethramus's Guardian / Obsidian Ring Of The Zodiac / Pillar of Venom / Rhok'delar / Scourge Bone Chimes / Starbolt / Starforge / Sul’thraze the Lasher / Tigershock / Tempest Cannon / The Atma Weapon / The Dark Tyrant / The Ultimate Siphon / Tsunamic Charger / Valigarmanda's Vallation
- the following classic unique items have received upgrades (+ a few renamed)
- Alma Negra / Azurewrath / Bloodmoon / Bonehew / Coldkill / Corpsemourn / Death’s Fathom / Djinn Slayer / Dragonscale / Dwarf Star / Endugu’s Boneflame / Eschuta’s Temper / Flamebellow / Gravepalm / Giant Skull / Ginther’s Rift / Halaberd’s Reign / Horizon’s Tornado / Iron Pelt / Lance Guard / Lightsabre / Metalgrid / Miner’s Trusty / Nuru’s Warp / Ormus’s Robes / Rainbow Facet / Ravenlore / Saracen’s Chance / Spike Driver / Spirit Forge / Steelrend / Steel Carapace / Swordback Hold / Swordguard / Templar’s Might / The Gladiator’s Bane / Tyrael’s Might / Undead Crown / Verdungo’s Hearty Cord / Wolfhowl
SETS
- item level for Arctic, Berserker, Cleglaw, Death, Hsarus and Infernal sets has lowered to 1
- Sander’s Paragon, Telling of Beads & Tal Rasha's Adjudication are more common
- Cerulea’s Lamellar
- the Lightbringer set is now less common
- reworked the Energy Twins set into two new set rings
- the (2) set for Terra’s Eye now includes lightning damage
- Midna’s Hope (set)
- item level of all of components raised by 15; level requirements raised by 10
- increased rarity of Midna’s Locket
- retired 4 sets
- Emerald Lantern / Frozen Delta / Mirror Angels / Shyster’s D’deridex
- the following classic set items have received upgrades
- Arcanna’s Tricks (set) / Berserker’s Hatchet / Cow King’s Leathers (set) / Dangoon’s Teaching / Death’s Disguise (set) / Hwanin’s Blessing / Infernal Tools (set) / Laying of Hands / Natalya’s Shadow / Sander’s Paragon / Sander’s Superstition / Tancred’s Weird / Vidala’s Ambush / Vidala’s Barb / Vidala’s Snare
RUNEWORDS
- Eastern Justice now uses an Amn Rune instead of Dol
- Moon Hunter has received upgrades
- retired 4 runewords
- Dark Matter / Luminar / Netherstrand / Tri-Dazer
- the following classic runewords have received upgrades
- Brand / Breath of the Dying / Call to Arms / Delirium / Destruction / Doom / Dragon / Eternity / Heart of the Oak / Ice / Infinity / Last Wish / Wrath
RUNES
- Dol Rune
- mana steal raised from 4% to 5%
- replenish life +8 replaced with +18 thorns
- Pul Rune
- faster cast rate raised from 10% to 20%
- enhanced defense bonus raised from 30% to 50%
- Mal Rune
- added +100% damage to undead & demons on weapons
- Vex Rune
- mana steal swapped for ignore target defense
- Sur Rune
- blind chance raised to 20%, up from 1
- Jah Rune
- ignore target defense swapped for 20% pierce attack
- Cham Rune
- freeze target bonus raised from 5 to 15 (max)
- armor/helms now receive Cannot Be Frozen
- Zod Rune
- now also adds +8% to Magic-elemental resistance